A recently-departed (as in left for another company) coworker stopped by my desk on his last day to drop off a backup CD I had burned back in 2001. Today I popped it into the drive to see what curiosities lurked within. I was delighted to discover one of my trademark “Miscellany” folders, with a bunch of random stuff in it. Unquestionably the most interesting artifact was a screenshot of Microsoft’s website, as it appeared in 1994.
I’m simply at a loss to explain this design. Clearly
many most all web designs from that early need to be cut a little slack, and I doubt any of them have truly aged well. But even through that lens, this site is inexplicably hideous.
I’m certainly not the first person to look back in time and mock this design, of course. But “usability guru” Jakob Nielsen used it in an article he wrote back at the time, and it’s still lingering on his site with a new introduction written in 1997. (Frighteningly enough, if the conclusion I draw from my brief perusal of the
long and boring highly usable article is correct, he’s actually praising this design.) Personally I think Nielsen’s views are overrated, and that if he really knew as much about usability as he is supposed to, his website would look a lot different (and he’d also realize he no longer needs to cater to the bandwidth limitations of those running 28.8 kbps modems — but I digress; besides, these guys rip into him much better than I care to). But it’s still an interesting look back in time.
I’m always interested in discovering new ways of manipulating sound, not to mention examples of the ways music and math converge, and this is one of the coolest I’ve seen in a long time: Whitney Music Box.
The spinning dots move at speeds governed by various predefined ratios, resulting in cool swirling patterns that converge in different ways over time. Each dot is also assigned to a tone, and when the dot crosses the horizontal line, its tone is produced.
There’s even a variation where you can control the motion with a hand crank. Very cool!
(This is what we call “good Flash“.)
Just a quick one, as I don’t have a lot of time to post… but of course, as usual, I had to make time for a detour into the madness of Internet Explorer when I discovered that my CSS line-height positioning was breaking when there was an inline image in the text. Why? Who knows? But the solution involved sticking vspace=”7″ into each offending image tag. Yet another case of hacking a one-off solution into the code to work around an Internet Explorer quirk. Almost as frustrating as IE’s violations of standards is the fact that there’s almost never a one-size-fits-all workaround!
First, a qualification: Since I got a flat-panel display at work, I no longer have my PC connected directly to the display; I view the PC’s video output via Remote Desktop Connection on my Mac. I’ve learned over time that RDC does not provide a direct, unaltered feed of the PC’s video. For understandable reasons (faster screen refresh), but by perhaps unjustifiable methods, RDC re-renders parts of the video display. The result is that you do not see a pixel-perfect (or even simply downsampled) representation of the actual PC video; it appears to be redrawn completely for network transmission.
In particular, this does funky things with Internet Explorer’s output. Last year I spent a few hours trying to figure out why borders around my buttons were extending by one pixel both down and to the right, until I realized that on the actual PC’s display this wasn’t happening… it was just an RDC quirk.
With that out of the way, I have to admit that perhaps my current problem is an issue with RDC and not with Internet Explorer. But either way, it’s a Microsoft problem.
After making some CSS adjustments to a page I was working on, I noticed that the main body seemed to be extending 3 pixels wider than it should be. Further testing revealed this only happened on certain pages, and after resorting to commenting out each CSS class one-by-one, I tracked this down to an inline class that simply italicizes text. So, for whatever reason in the grand Microsoft scheme, a word or two in italics can cause a much larger section of the page (at least 2 or 3 levels up in the document tree) to expand by 3 pixels.
Again I ask… WHY???
And again my cry for explanation goes unheeded. Time for another lame workaround?
Addendum: As it turns out, in this particular case a workaround will not be needed. I went to our test PC and confirmed that this is an RDC glitch, and not an Internet Explorer one.
“Friends may come and go, but enemies accumulate.”
OK, that quote really has nothing to do with any of this; I was just Googling for a quote and that came up. Although I suppose the same may be said of Atari 2600 games, at least in the hands of a restless collector. Pitfall II may come and go, but Pac-Man and E.T. accumulate.
This isn’t the first and it probably won’t be the last, but once again it’s time to rate the best of the best, and so without further ado (and minimal clichés), I present my top 11 classic Atari 2600 games, as determined objectively by tabulating my subjective reviews on this very website. Please bear in mind that my scoring scale is not that finely graded, so there are in fact several ties, which (thanks to the Romans and the various forebearers they ripped off) normally benefit Berzerk at the expense of Yars’ Revenge, but here I’ve leveled the field by arbitrarily imposing rankings among the tied games according to my fleeting whims.
- 11. Ms. Pac-Man (Atari, 1983)
- By now, mocking Atari 2600 Pac-Man is about as tiresome and unsatisfying as playing it apparently was back in 1982 (although, to be honest, being a little too young for arcades at the time, I didn’t know any better and I loved it). Atari quickly (although perhaps not quickly enough) remedied the situation with this 1983 follow-up. I never actually owned it as a kid. (My parents reasoned that I already had Pac-Man so why spend another $40 on what they — oh, so sadly — perceived as the same game.) But I played it at friends’ and neighbors’ houses enough to know that it rocked. Frankly, I find the whole dot-gobbling, ghost-dodging premise a little unsatisfying these days, but the game is still an undeniable classic, and an excellent translation of the arcade game for the 2600’s already aging capabilities.
- 10. Space Invaders (Atari, 1980)
- Let’s be honest — this is what put the 2600 on the map. (Well, this and Basic Math, of course.) It’s a classic take on a classic game concept and, at least for us non-purists, actually improves upon the arcade original with color graphics and more intense gameplay.
- 9. Circus Atari (Atari, 1980)
- This is an odd one. I never owned it as a kid, never played it as a kid, and judging only by the “screenshots” (or artists’ renditions that used to pass for screenshots), never wanted it as a kid. But it came into my collection in the early 2000s and I was immediately hooked. This is Breakout with a (slightly sadistic) twist. It’s a lot more fun to watch the clown go splat than to watch your ball disappear into oblivion, I’ll say that much. The unique challenges posed by the addition of gravity and the ability to somehow instantaneously flip (and, for that matter, slide) your seesaw, along with the possibility of bonus lives when you clear the red balloons, adds to the excitement. Hands down the best paddle game made by Atari.
- 8. Berzerk (Atari, 1982)
- Sure, there are no robotic voices calling you “chicken,” but this is still an awesome (in the most ’80s sense of the word) home rendition of the challenging arcade classic. The tension is palpable as you race futilely from room to room in an endless electrified maze. I think even as an 8-year-old, I somehow understood that this game was hinting at a much better future (for video games, at least… not necessarily for hapless space explorers).
- 7. Yars’ Revenge (Atari, 1982)
- Sure, it’s a horrible version of Star Castle, but that’s why it’s not called Star Castle. This is apparently a love-it-or-hate-it kind of game, but the love-its seem to predominate. My enthusiasm for this game has always been heightened by the fact that I found it in a closeout bin at Kmart for $1.99 in 1985, the first video game I actually bought with my own money. The incessant, brain-melting drone… the relentless creep of the Qotile’s missile, and the unpredictable onslaught of the dreaded Swirl… this is definitely one of the classic “zone-out” games.
- 6. Asteroids (Atari, 1981)
- The first Atari game to boast a staggering 8 kilobytes of program code, Asteroids brought the classic arcade action home. Sure it was a bit easier than the arcade version, and the crisp white vector graphics were replaced with flickery colored blobs, but it was still the kind of game you could keep your eyes glued to for 6 hours straight, which (along with Space Invaders) slowly drove mothers everywhere insane with its Jaws-esque minimalist soundtrack.
- 5. Keystone Kapers (Activision, 1983)
- Often overlooked in the company of its other Activision platform game brethren, this game has always been one of my favorites. It has a great quirky theme, excellent (by contemporary standards) graphics, and solid engaging action. Unfortunately it was released on the eve of the legendary market crash of 1984, so it went underappreciated (much like another pair of outstanding Activision platform games, Pitfall II and H.E.R.O.)
- 4. Frogger (Parker Brothers, 1982)
- And my vote for best arcade conversion on the 2600 (apparently) goes to Frogger! While it doesn’t quite look like the arcade version, it does look good (certainly as good or better than the version on the supposedly superior Intellivision), and the gameplay is outstanding. Certainly Parker Brothers had a great concept to work with in this classic Konami arcade game, and they did a great job of bringing the experience home. No Atari collection is complete without this game, and fortunately, since its as common as dirt, few collectors have to suffer that embarrassment. (Even if the label’s missing.)
- 3. Kaboom! (Activision, 1981)
- The ultimate twitch game of all time. There has never been another game like Kaboom! and there never will be, at least until console manufacturers bring back the paddle controller. Even then it may not be possible, because for all of its limitations (and they are myriad), one thing the Atari 2600 really had going for it was its unique and somewhat peculiar (once you begin to understand why it works this way) ability to move on-screen objects incredibly quickly in response to the slightest controller movements. No system before or since has been as good for this purpose, and no game took advantage of it better than Kaboom!
- 2. Solaris (Atari, 1986)
- In the days when a complete, commercially-released game could still be designed and developed from scratch by one person (and even start out as a hobby project), Solaris stood out for its incredible depth, complexity, and quality. I was absolutely in awe of this game when I first discovered it in the late ’80s, and I still hold it in high esteem today. It doesn’t hold up quite as well anymore just because it’s so close to an NES game that it makes me long for something on a newer and more powerful system, but that doesn’t change the fact that it is clearly in the top 5 (if not top 2) Atari 2600 games of all time.
- 1. H.E.R.O. (Activision, 1984)
- For me, there is one perfect Atari 2600 game, and this is it. It has a great concept, decent graphics, it’s easy to learn but challenging to master, and it has a surprising amount of depth and replay value. It’s a game ahead of its time, in that it feels like the majority of the platform-type games that dominated the NES a few years later, and yet it does all of that on hardware that was originally designed 8 years earlier to play games like Pong. Amazing.
For those of you who are asking, “But what about ?!?!” The following great games just barely missed making it to the list:
Cosmic Ark, Jr. Pac-Man, Midnight Magic, Moon Patrol, Pitfall II: Lost Caverns, River Raid, Stargate, Super Breakout, Warlords