Getting Ready for MGC

MGC, for those not in the know (including myself, not terribly long ago), is the Midwest Gaming Classic, a big event coming up in a couple weeks in Milwaukee where I will join throngs of like-minded geeks, many of whom are also, like me, regulars in the AtariAge Forums, to play old video games, talk about old video games, buy and trade old video games, and just basically live for a brief moment in a world where they are still relevant (a world outside of our own heads, that is).

Being a person who can still fire up a game of Yars’ Revenge pretty much whenever I feel like it, this is a welcome experience indeed. I am planning to take a few of the rarer but also less-interesting (to me personally) titles from my collection as trading fodder, and I’ll see what I come home with. I just wish Paul Slocum would’ve been able to have a finished version of his Homestar Runner-themed Atari 2600 RPG homebrew ready in time for it.

The Mysterious and Elusive Sears Exclusives

The small town where I grew up had a fairly limited selection of available cartridges for the Atari Video Computer System (VCS, later rebranded the 2600), even when I acquired mine, at the peak of the innocent, naive, pre-crash frenzy, in May of 1982. Kmart and the small Kay-Bee toy store in the local mall were pretty much the only places you could go for this crazy new technological marvel, the home video game.

We didn’t have a Sears store anymore, its vacant anchor space in the sparkling new North Main Street commercial district (which has since become a grayed, decaying industrial district) having recently been filled by the town’s exciting new Kmart store. (More recently, the space, long abandoned by Kmart’s migration to the town’s sparkling new 18th Avenue commercial district — and now drastically renovated in an abominable and already “dated” 1990s architectural style — has become the home of the world-renowned Spam Museum.) As a result, I had no idea that Sears had its own version of the Atari 2600, complete with repackaged versions of Atari’s games, plus a few exclusives. (Even at the tender age of 8, however, I was already well-aware of the bizarre practices of Sears, Roebuck & Co. of selling products only under its own brands, even if those products were — as with the Sears Video Arcade — simply those of other manufacturers with new brand decals attached.)

I remember well my first encounter with a “Sears exclusive” Atari cartridge. At the time, I was deeply engrossed in the enticements of the game catalogs Atari shrewdly packed in with each cartridge sold. And in my insular little world, I was convinced that, thumbing the pages of the catalog, I had the entire library of games for the system at my fingertips. The concept of third-party games was wholly unknown to me, awaiting my discovery of the wonder of wonders, Activision, at the neighboring larger city’s Musicland store. The infallible comprehensiveness of the game catalogs I had studied and memorized had only recently met its first challenge, when I acquired a dusty, back-of-the-rack copy of Video Olympics, packed with an old (two whole years old, old!) catalog that featured two discontinued games: Flag Capture and Surround. “How can this be?” my 8-year-old brain wondered. “If they made these games, why would they stop selling them?” My childhood obsession with Atari taught me not only a love for electronic gadgetry and a modicum of hand-eye-coordination, but also some valuable lessons about graphic design and marketing, which have actually been somewhat useful in my adult career.

Anyway, as I was saying, I remember well my first encounter with a Sears exclusive. It came on the heels of the experiences outlined in such prolonged manner in the previous paragraph. As a child, I spent my days at my grandparents’ house while my parents were at work — a distinct advantage of living in the same town as one’s grandparents. Their next-door neighbors had 5 kids, the youngest of whom was a girl two years older than myself. She and I were close friends for many years. Thus it was that I was in these neighbors’ basement rec room, playing some of their Atari games I did not own (“Football,” for some reason, stands out in my memory), when I discovered something that shook my Atari worldview to its very foundations:

Steelplechase.

“Uh… what is this?” I wondered, perhaps aloud. An Atari game, but yet, not quite an Atari game. A strange artifact from an unknown world. Unfortunately, my 8-year-old attention span, already becoming frayed by another recent invention (MTV), was insufficient to sustain the intrigue. Oh yeah… and then I actually played the game. Not terrible, but… well… ehh…. Nothing to get that excited over. It was promptly long-forgotten.

My second encounter with a Sears exclusive came about 8 years later, in high school. All of my friends had, in the late 1980s, packed their Atari consoles away in a dark, musty corner of the darkest, mustiest closet they could find in their respective homes, to be replaced by the latest and greatest, the Nintendo Entertainment System. I never got a Nintendo. (In fact, I still don’t have one today… but it’s not for lack of trying.) I did covet the system many times, however, playing Super Mario Bros., Castlevania, Gauntlet, and the rest on their systems during junior high and high school sleepovers. Meanwhile, I kept the Atari flame alive, fanned by two marvelous, recently-acquired games: Solaris and Yars’ Revenge. The latter, a classic long-missing from my collection. Simple, to a fault. But oh-so addictive. The former, a wonder. Truly an impressive achievement for the system, and good enough to sustain me in my delusion that my Atari was just as good as that stinkin’ Nintendo crap my friends all had. Plus, I never had to give my cartridges the infamous “blow job” to get them to work, either! (Nothing X-rated here, folks… if you’ve ever spent any time playing a Nintendo Entertainment System, you know exactly what I’m talking about.)

One day in high school, one of my traitorous, Nintendo-loving compadres informed me that his parents were having a rummage sale (known to those of you in various other parts of the country as a “garage sale” or a “yard sale” or a “see how much money I can get for all this old crap I don’t want anymore sale”). He also informed me that he was planning to sell all of his old Atari cartridges at it, although he’d let me have first dibs on any of them that I wanted. I can’t remember now if he actually expected me to pay for them or not. But I am inclined to think he did. What the hey… I was rakin’ in the big bucks as a grocery bagger at the time, and he was unemployed, trying to earn enough scratch to buy the latest iteration in the “Mega Man” series, so why not help a chum(p) out?

I remember a few of the specific games I got in the deal. Cosmic Ark and Maze Craze were a few of the most anticipated in the bunch. And then there was this oddity called “Strategic Space Combat Game.” At least, that’s what I thought it was called, because the end label was missing. My friend informed me that it was actually called Stellar Track, and that it was one of his favorites. (The similarity of its title to “Star Trek” did not occur to me at the time.) Without an instruction manual, and in the days before all such information was archived for the ages on the Internet, the game was essentially useless to me, however, and to this day I have not given it more than a few cumulative, lifetime minutes of my attention.

I went on with my life… went to college, got married, moved to California, got a job, moved back from California, got another job, etc. etc. The Atari followed me in my many and varied journeys, and eventually acquired a companion/rival when I added an Atari 7800 to my collection in 1997. Somewhere along the way, my childhood interest in the numbering sequence of Atari’s games, and the mystery of CX2614 and CX2617 was answered. (Ah… of course, I thought, when I learned that those unused slots had been reserved for Steeplechase and Stellar Track respectively.) But there was still a nagging question, deep in the cavernous recesses of my brain: What of CX2647?

In May 2002, nearly 20 years to the day after I had first gotten my Atari 2600, I was introduced to the wonders of the AtariAge website. To be sure, I was disappointed that it bore no relation to the old Atari Age magazine from days of yore (although that disappointment was tempered recently when high-res scans of every issue of the rag were added to the site’s extensive archives). But the breadth and depth of information on the site was simply mind-boggling, and I pored over it exhaustively for days on end.

And at last, the mystery was solved. Submarine Commander. The missing piece!

I just recently added Submarine Commander to my collection. Having finally picked up Steeplechase sometime in mid-2002 (along with a newer, intact picture label copy of Stellar Track), I can now say that my collection of the Sears exclusives — all three of them — is at last complete.

But, being a naturally inquisitive soul, as well as an Über-geek who delights in irrelevant minutiae, some unanswered questions linger:

  • Why were these 3 games released in Sears stores only?
  • Did Sears have an agreement with Atari to produce “Sears exclusives?”
  • Did Atari think these 3 games were too weak to be released under their own label?
  • If they were so bad, why did they bother to release them at all?
  • Why didn’t Star Ship meet a similar fate?

Got a Chronic Case of Pac-Man Fever? Drs. Buckner and Garcia Have the Prescription

I make no attempts to conceal my lifelong obsession with the video games I played in my youth. My Atari 2600 and Intellivision are still hooked up to my TV, I have collected over 200 game cartridges for those systems, I own a pinball machine and an Asteroids cocktail table, I lurk in the forums at AtariAge.com, and I even have my own web site devoted to the topic.

But I can acknowledge some of the, er, pitfalls of such an obsession.

Yesterday a couple of friends and I stepped into the netherworld of arcade auctions. I went to a previous auction with one of them, and we each walked away with a machine in tow… I got the aforementioned Asteroids cocktail table; he took home a Ms. Pac-Man cabaret machine.

Yesterday’s auction was a comparative disappointment. Again, we each had our sights on a particular machine: I sought a Dig Dug, he wanted Tempest. And again, we found what we were looking for… the somewhat meager selection of machines up for bids did nonetheless include a fairly-decent Dig Dug and a pristine Tempest. Unfortunately, both of us were under strict spousal orders not to come home with another game.

I made a feeble attempt at bidding on the Dig Dug but ultimately let it go for a paltry $425. My friend didn’t even bother making a showing on the Tempest, which eventually closed at a surprisingly low, given its excellent condition, $900.

Although the auction was, for us, a failure (but a rousing success for our wives), it did inspire a renewed interest in, or at least awareness of, the music of Buckner & Garcia. (I think I phrased that wrong… this actually made a bad situation worse.)

In case you’ve forgotten, Buckner & Garcia were the one-hit wonders who provided the soundtrack to America’s early-’80s obsession with Pac-Man, in the form of “Pac-Man Fever.”

Most people, unaware of their good fortune in this matter, have probably lived the last 21 years in the belief that this was the only song ever recorded by the joystick-jockeying duo. But the blissfully ignorant among us are wrong. So very, very wrong.

In fact, Buckner & Garcia tried unsuccessfully to repeat their success cashing in on pop culture fads by recording a dreadful piece of rubbish entitled “E.T. I Love You.” But that wasn’t before CBS Records ill-advisedly inflated their “Pac-Man Fever” success into an entire LP… a concept album, no less, focused entirely upon the popular video arcade games of the day.

Marketing types have a curious unwillingness to take chances on new ideas, combined with an uncanny ability to take one small, unexpected success and run it into the ground with lightning speed. Such was the case with Buckner & Garcia’s “Pac-Man Fever” album… eight B&G songs about nothing but video games!

Of course, this was a bad idea.

But once the ball (or in this case, the tape, or to avoid the mixed metaphor I am about to produce, the locomotive) is rolling, nothing can stop the freight-train momentum of a fundamentally-flawed concept with obscene amounts of cash strapped to its back.

I’m sure some of you out there owned a copy of the album. Judging by the dozens of tattered copies of the LP I found at a St. Paul Cheapo Records store when I purchased my own in a surge of retro-kitsch interest in the mid-’90s, sales were quite brisk, at one time. I imagine most copies that haven’t yet found their way to used record stores are stuck away in attics around the country, alongside long-forgotten lava lamps, pet rocks, unopened six-packs of Billy Beer, leisure suits, leg warmers, and other detritus from the late ’70s and early ’80s. (Personally, I think the lava lamps deserve more respect than that, but I understand their place in most people’s forgotten fad attic archives.)

For those of you who’ve never heard the album, or have spent years in therapy trying to forget it, I’d like to share my recent experience, having brazenly subjected my ears and brain to the entire thing (not all at once, of course, or my head surely would have imploded before I had the opportunity to write this).

The music is god-awful, to be sure. But I discovered something upon my most recent listening that I never noticed before. If you pay close attention, you can actually hear the evolution of the musicians’ mental state during the recording of the album. This is, in fact, a brilliant case study in what happens to people who’ve come up with a goofy but novel idea when they are pressured to draw that idea out far beyond its inherent appeal.

Track 1: Pac-Man Fever

This, of course, is the original idea, recorded well before the rest of the album. If I remember the story right, Buckner & Garcia were a couple of commercial jingle writers and performers based in Atlanta, who came up with the idea of making a song about their enthusiasm for Pac-Man. The song effectively captured the public’s temporary obsession with the game, and was requested so much by listeners to local radio stations that the guys got a record deal out of it. Unfortunately, that meant they had to actually record an entire record.

I completely understand the decision to make a concept album. There is no way this song would fit with a program of serious songs. It had to be novelty all the way. But a better decision would’ve been to leave well enough alone.

Track 2: Froggy’s Lament

Fresh in the studio on the heels of their unexpected rise to fame with “Pac-Man Fever,” the boys put together this silly, but still fairly enjoyable little tune inspired by Frogger. They kept up the gimmick of using actual game sounds in the song, and engaged in some good-natured self-mockery in the form of bizarre, frog-like voices. But the concept was already beginning to fray.

Track 3: Ode to a Centipede

OK, let’s get one thing straight. There is no way a ballad about a centipede — the creature or the video game — could ever be a good idea. The fact that this nauseating experience is only the third track on the album has to be seen as an acknowledgement of the weakness of the concept. Hopefully, B&G’s intention was to send a warning to CBS management that this was a bad idea that would never work. They didn’t get the message. (I should just point out here that I realize the songs were probably not recorded in the sequence they appear on the album. But just work with me on this, OK?)

Track 4: Do the Donkey Kong

On the surface, this is a happy, bouncy, ’50s sock-hoppish dance tune, albeit one with horrifically stupid lyrics. But despite the perky tempo and forced enthusiasm of the singing, you can hear the band’s deep regret for ever having accepted the advance to record this album.

Track 5: Hyperspace

To resolve any ambiguity (“hyperspace” being a staple in the concept of scores of space-themed video games of the early ’80s), this song happens to be about Asteroids, a game that is near and dear to my heart. One of the most exciting things about this game (aside from its gripping black-and-white vector graphics) is the awesome bass-heavy rumble its speaker generates when you blow up an asteroid. (Homer Simpson might even describe the effect as “bong rattling.”) So it’s quite painful for me to hear those beloved explosions in the context of this song. I try to avoid listening to it much, lest the unfortunately-catchy chorus should find its way into my head uninvited while I’m playing the game.

By this point, Messrs. Buckner and Garcia were clearly just going through the motions, hoping to get the damn album over with as soon as possible so they could focus on their next big idea… a song about E.T.

Track 6: The Defender

Buckner (or is it Garcia?) sings with almost-believable conviction here about his passion for his role as the “captain of the ship and its men.” But his profound sense of self-loathing is beginning to overwhelm the music. Then again, from the listener’s perspective, that’s probably a plus.

Track 7: Mousetrap

By now, the band has basically worked through its issues. The guys know what they’re doing is hopelessly lame, but the end is in sight, and now their self-loathing is recast as a blatant contempt for the listener… an unmasked incredulity that anyone would bother to get this far into the album without flinging the disc out the nearest open window.

Track 8: Goin’ Berzerk

I think the title says it all. Every turn of emotion the musicians endured over the 3 days they took to write and record the album merges with the others and a final picture comes together of the stark reality of what they’ve just done: Here, at last, we are left with a document of one of the most monumentally-stupid attempts to cash in on a fad in human history.

Fads are defined by their temporality. Fads are, almost by definition, intrinsically ill-conceived. If they weren’t, they would endure. But they don’t. Sadly, they usually leave artifacts like this behind.