Panic’s “Atari” game art, framed and hung at Room 34 HQ

The other day I mentioned the super-cool watercolor-and-pencil game art Panic recently commissioned as part of a reimagining of their Mac software as early ’80s Atari 2600 games.

I ordered both the reproduction game boxes and the art prints, and they arrived just four days later (i.e. yesterday). They look amazing. As recommended by Panic, I headed out to IKEA this morning and picked up a couple of Ribba frames. The art prints were specifically designed to fit perfectly into these frames. I contemplated getting frames for all four of them, but at $20 a pop it seemed a bit much. So I went with two, for the two Panic programs I actually use (Coda and Transmit). It was just as well, anyway. Since they’re so big, two is all that fit on the wall above my desk!

The photo below shows Room 34 HQ, now graced with these fantastic looking prints. This wall was blank for months, and I had just been thinking I really needed to hang something up there, when these prints became available. The timing was perfect and I couldn’t be happier with the results! (Unfortunately the photo probably reveals, more than anything else, the limitations of the iPhone camera, especially indoors at night. I had every light in the place turned on but this was the best I could manage.)

panic_at_room34

Holy. Freakin’. Crap.

I love Panic, Inc. They make two of my indispensable web developer software tools: Transmit and Coda. And they have a great attitude. Their founder is a cool guy. And now, to top all of that off… they’re Atari freaks.

Oh man. I love this. I have a few quibbles with some of the details of their fake screenshots — things that aren’t actually possible (as far as I know) with the technical limitations of the Atari 2600. But it’s no matter. I absolutely love this stuff… it’s even better than the Venture Bros. Season 3 DVD art. Check it out:

Panic Atari art

Deuce

I was never into KISS back when it was “cool” to be into KISS. I never had any of their records as a kid, no lunchbox or any other merchandise. Yet somewhere along the way (specifically, it was on a Minneapolis public access channel in late 1998 — I remember because it was during the month after I had moved back to Minneapolis from California but SLP had not yet joined me) I saw this old clip of them performing “Deuce” live in 1975 and was strangely captivated by it. I think it’s the synchronized head-bobbing thing Gene and Paul do starting at around 1:53 in this clip. Ridiculous, yet infectious: that’s the magic of KISS.

I was listening to some KISS this morning (I have their 4-disc IKONS boxed set), and when this song came on, I just had to seek out the video I remembered so well.

Retro-futurism and Disney’s “Magic Highway USA” (1958)

This cartoon is a brilliant piece of retro-futurism. It’s fascinating to look back half a century at how the visionaries of the day imagined the world we live in now. Many characteristics of the imagined cars have come to pass (most involving video screens and computerized assistive devices). Superhighways that “expand the commuter’s radius” have too, but they’re not the panacea they were imagined to be. Nor are they built in minutes by the absurd devices envisioned here. Also not represented: rampant health problems resulting from living in a world where even the smallest amount of physical exercise is made obsolete.

The music is beyond awesome. The latent sexism, not so much. The idea that technological advancement equals utopia is not only incorrect, it’s become laughable.

I still want a “sun-powered electro-suspension car that needs no wheels” though.

Source: Take a guess.

Reason enough (for me) to install Windows (and Google Chrome)

Sure, I own a real NES. Two, in fact. I also own a GBA Micro, Nintendo DS, and a Wii, with emulated versions of all of my favorite NES classics. And then, of course, there’s emulation.

But as a web developer, I just have to geek out on this: the very idea of a working NES emulator running entirely in JavaScript… wow. I’ve known about JSNES for a few months, but I hadn’t had the time and/or inclination to fire it up in Google Chrome (still Windows-only), the only browser so far that has a JavaScript interpreter efficient enough to run it at a decent frame rate.

The last time I tried running it was on the iPhone. Yes… it did run… at about 1.5 FPS. And, of course, there’s no way to access the controls. But in Chrome… it’s actually playable. A smidge slower than the real thing (which would be at 60 FPS), but as you can see, I got it up to 46 FPS. Not bad. Especially considering that I was running Windows 7 with Parallels Desktop on the Mac. Nice!

JSNES