John Hodgman in George Plimpton homage

As I flipped to “Talk of the Town” in the latest issue of the New Yorker, I was immediately taken aback by the full-page ad on the facing page.

The first thing I noticed was John Hodgman, (probably) better known as “The PC” in the recent Apple ads. Here he was not playing the straight man to Justin Long‘s cool, laid-back Mac, but rather hawking his own book, The Areas of My Expertise. But what really got me was the ad itself. It was a perfect send-up of the old George Plimpton ads for Intellivision in the early ’80s, wherein he compared Atari’s Home Run against Mattel’s Major League Baseball.

Here, Hodgman’s spoof pits Intellivision against “Complete World Knowledge.”

It’s a fairly obscure ad to parody, but I’m glad to see that I’m not the only person who caught the reference. John Hodgman’s own blog explains a bit more here and here.

And, since I understand the ephemeral nature of the Internet (better than I understand the definition of “ephemeral,” in fact), I’ve grabbed the two images from Flickr just so this post doesn’t become incomprehensible in a month. (Yes, I think my blog entries have more staying power than Flickr.)

George Plimpton in Intellivision ad
John Hodgman in John Hodgman ad

Haystacks!

Originally posted July 21, 2006. See below for an update!

Not unlike Charles Foster Kane’s plaintive deathbed whisper — “Rosebud!” — I awoke this morning with one word in my brain (though fortunately for my surely-to-be-perplexed wife, I did not utter it aloud)… “Haystacks!”

Not a literal stack of hay, mind you, but a particular type of candy my grandfather adored (for some inexplicable reason); one I haven’t seen in years, if not decades.

The haystack is a peculiar candy. Start with a mound of a mysterious white sugary substance, the most cloyingly, sickeningly, tooth-rottingly sweet concoction you can imagine. Form it into the vaguely parabolic shape of a haystack (hence the name), and cover it in chocolate.

I think Brach’s used to sell these in cellophane bags, along with dozens of other kinds of candy not enjoyed by anyone born after 1929. But my grandfather used to buy his in bulk at a fresh produce market (that also had a greenhouse and a large bulk candy section), improbably located in Mapleview, Minnesota.

In attempting to locate more information about these candies, I was reminded of two things: 1) There’s another, completely unrelated (although much more accurately describable as “haystacks”) type of candy involving butterscotch, peanut butter, and chow mein noodles, and 2) although my grandfather, and by extension my parents, called them “haystacks,” I think Brach’s and Super Fresh Produce actually called them something else.

And so, I am brought back to Citizen Kane. Like Charles Foster, I am probably destined to live my entire adult life never to relive certain childhood memories. Unlike Mr. Kane, however, I doubt it will lead to any deathbed regrets.

Addendum (July 21, 2006): I was simultaneously validated in my memory and pigeonholed geographically and culturally by this discovery. In my various and relatively fruitless (not to mention pointless) Google searches to try to get an answer, I found a reference in a post on the Prairie Home Companion message boards to the candies I’m talking about, even calling them “haystacks,” distinctly different from every other type of “haystack” candy I’ve so far found online, all of which seem to contain coconut, chow mein noodles, or shoestring potatoes. Not at all what I remember, though I will happily concede that they do much more closely resemble actual haystacks.

Update (August 26, 2006): I guess it’s good that my parents read this after all! They informed me today that the “other” name for these candies is chocolate cream drops. A fine example of what they look like can be seen at the Vermont Country Store website, where you can even order the godawful things if you want. Knock yourself out. If you’re just interested in more pictures (recommended) rather than actually tasting them, you can also see some examples at the Spangler Candy (archrival to Brach’s in the inedible candy wars) website or, strangely, on a site called Smokes-Spirits.com (which, after further consideration, I guess makes sense, considering the only way you can stand to eat these things is if your sense of taste is numbed by alcohol or a 2-pack-a-day habit).

Still got the fever…

I was perusing some of the older articles on my site today, such as the one about Bucker and Garcia. For those of you who don’t remember B&G (or, shame on you, were too young to experience them), they’re the one-hit wonders behind everyone’s favorite video game themed song, “Pac-Man Fever.”

Well, as we can see from this video, they’ve still got the fever.

It clearly is a home video, apparently shot in the home music room of either Buckner or Garcia (although I notice that the plaque on the gold record says “Presented to Mike Stewart). Our heroes are set up with a pair of microphones and appear to be performing the song. Buckner (I’ll assume top billing means he’s the lead singer) most definitely is singing live, but the backing music sounds suspiciously canned, despite Garcia’s keyboard (and miraculously chorus-like backing vocals).

I got suspicious when I realized Garcia was lip-syncing the backing vocals even though Buckner was really singing, and when the guitar solo appeared, note-for-note and bend-for-bend consistent with the original that’s permanently etched into my brain from the 8 billion times I listened to the song in 1983 alone, I finally realized what was going on…

You see, it was fairly common for singles released by Columbia Records at the time to include an instrumental version of the song on the flip side. And that is what was playing in Buckner’s spare bedroom. He was doing karaoke to his own song.

Scott’s All-Time Most Tremendous, Stupendous, Never-Gonna-Endous Top 11 Atari 2600 Games (Because 10 Just Wasn’t Enough)

“Friends may come and go, but enemies accumulate.”
—Thomas Jones

OK, that quote really has nothing to do with any of this; I was just Googling for a quote and that came up. Although I suppose the same may be said of Atari 2600 games, at least in the hands of a restless collector. Pitfall II may come and go, but Pac-Man and E.T. accumulate.

Whatever.

This isn’t the first and it probably won’t be the last, but once again it’s time to rate the best of the best, and so without further ado (and minimal clichés), I present my top 11 classic Atari 2600 games, as determined objectively by tabulating my subjective reviews on this very website. Please bear in mind that my scoring scale is not that finely graded, so there are in fact several ties, which (thanks to the Romans and the various forebearers they ripped off) normally benefit Berzerk at the expense of Yars’ Revenge, but here I’ve leveled the field by arbitrarily imposing rankings among the tied games according to my fleeting whims.

11. Ms. Pac-Man (Atari, 1983)
By now, mocking Atari 2600 Pac-Man is about as tiresome and unsatisfying as playing it apparently was back in 1982 (although, to be honest, being a little too young for arcades at the time, I didn’t know any better and I loved it). Atari quickly (although perhaps not quickly enough) remedied the situation with this 1983 follow-up. I never actually owned it as a kid. (My parents reasoned that I already had Pac-Man so why spend another $40 on what they — oh, so sadly — perceived as the same game.) But I played it at friends’ and neighbors’ houses enough to know that it rocked. Frankly, I find the whole dot-gobbling, ghost-dodging premise a little unsatisfying these days, but the game is still an undeniable classic, and an excellent translation of the arcade game for the 2600’s already aging capabilities.
10. Space Invaders (Atari, 1980)
Let’s be honest — this is what put the 2600 on the map. (Well, this and Basic Math, of course.) It’s a classic take on a classic game concept and, at least for us non-purists, actually improves upon the arcade original with color graphics and more intense gameplay.
9. Circus Atari (Atari, 1980)
This is an odd one. I never owned it as a kid, never played it as a kid, and judging only by the “screenshots” (or artists’ renditions that used to pass for screenshots), never wanted it as a kid. But it came into my collection in the early 2000s and I was immediately hooked. This is Breakout with a (slightly sadistic) twist. It’s a lot more fun to watch the clown go splat than to watch your ball disappear into oblivion, I’ll say that much. The unique challenges posed by the addition of gravity and the ability to somehow instantaneously flip (and, for that matter, slide) your seesaw, along with the possibility of bonus lives when you clear the red balloons, adds to the excitement. Hands down the best paddle game made by Atari.
8. Berzerk (Atari, 1982)
Sure, there are no robotic voices calling you “chicken,” but this is still an awesome (in the most ’80s sense of the word) home rendition of the challenging arcade classic. The tension is palpable as you race futilely from room to room in an endless electrified maze. I think even as an 8-year-old, I somehow understood that this game was hinting at a much better future (for video games, at least… not necessarily for hapless space explorers).
7. Yars’ Revenge (Atari, 1982)
Sure, it’s a horrible version of Star Castle, but that’s why it’s not called Star Castle. This is apparently a love-it-or-hate-it kind of game, but the love-its seem to predominate. My enthusiasm for this game has always been heightened by the fact that I found it in a closeout bin at Kmart for $1.99 in 1985, the first video game I actually bought with my own money. The incessant, brain-melting drone… the relentless creep of the Qotile’s missile, and the unpredictable onslaught of the dreaded Swirl… this is definitely one of the classic “zone-out” games.
6. Asteroids (Atari, 1981)
The first Atari game to boast a staggering 8 kilobytes of program code, Asteroids brought the classic arcade action home. Sure it was a bit easier than the arcade version, and the crisp white vector graphics were replaced with flickery colored blobs, but it was still the kind of game you could keep your eyes glued to for 6 hours straight, which (along with Space Invaders) slowly drove mothers everywhere insane with its Jaws-esque minimalist soundtrack.
5. Keystone Kapers (Activision, 1983)
Often overlooked in the company of its other Activision platform game brethren, this game has always been one of my favorites. It has a great quirky theme, excellent (by contemporary standards) graphics, and solid engaging action. Unfortunately it was released on the eve of the legendary market crash of 1984, so it went underappreciated (much like another pair of outstanding Activision platform games, Pitfall II and H.E.R.O.)
4. Frogger (Parker Brothers, 1982)
And my vote for best arcade conversion on the 2600 (apparently) goes to Frogger! While it doesn’t quite look like the arcade version, it does look good (certainly as good or better than the version on the supposedly superior Intellivision), and the gameplay is outstanding. Certainly Parker Brothers had a great concept to work with in this classic Konami arcade game, and they did a great job of bringing the experience home. No Atari collection is complete without this game, and fortunately, since its as common as dirt, few collectors have to suffer that embarrassment. (Even if the label’s missing.)
3. Kaboom! (Activision, 1981)
The ultimate twitch game of all time. There has never been another game like Kaboom! and there never will be, at least until console manufacturers bring back the paddle controller. Even then it may not be possible, because for all of its limitations (and they are myriad), one thing the Atari 2600 really had going for it was its unique and somewhat peculiar (once you begin to understand why it works this way) ability to move on-screen objects incredibly quickly in response to the slightest controller movements. No system before or since has been as good for this purpose, and no game took advantage of it better than Kaboom!
2. Solaris (Atari, 1986)
In the days when a complete, commercially-released game could still be designed and developed from scratch by one person (and even start out as a hobby project), Solaris stood out for its incredible depth, complexity, and quality. I was absolutely in awe of this game when I first discovered it in the late ’80s, and I still hold it in high esteem today. It doesn’t hold up quite as well anymore just because it’s so close to an NES game that it makes me long for something on a newer and more powerful system, but that doesn’t change the fact that it is clearly in the top 5 (if not top 2) Atari 2600 games of all time.
1. H.E.R.O. (Activision, 1984)
For me, there is one perfect Atari 2600 game, and this is it. It has a great concept, decent graphics, it’s easy to learn but challenging to master, and it has a surprising amount of depth and replay value. It’s a game ahead of its time, in that it feels like the majority of the platform-type games that dominated the NES a few years later, and yet it does all of that on hardware that was originally designed 8 years earlier to play games like Pong. Amazing.

Honorable Mention

For those of you who are asking, “But what about ?!?!” The following great games just barely missed making it to the list:

Cosmic Ark, Jr. Pac-Man, Midnight Magic, Moon Patrol, Pitfall II: Lost Caverns, River Raid, Stargate, Super Breakout, Warlords