#rpm12 day 3: A certain sameness

No profound personal reflection today, just some mundane observations on my efforts last night to continue exploring new territories in iPhone-based music making.

Not so much exploration. That’s the failure. Last night I did precisely what I had been trying to avoid: I went back and spent almost all of my time tinkering with and perfecting the piece of music I had made the night before, instead of setting it aside and cranking out something new.

All is not lost, as I did start working on a new piece of music during a brief break yesterday afternoon, which will be entirely composed and arranged using the Xenon app.

But my goal of making music that is more experimental is getting a bit off track. I feel like tonight I have to record an album’s worth of extended free-form improvisations as penance. Yes, that’s what I’ll do.

The good news is, the track I tinkered with sounds great!

#rpm12 day 2: Does the world really need more music?

One of my tentative song titles for this year’s RPM album poses a question, in humorous song title parenthetical form:

(Does the World Really Need) More Music (?)

I wondered that again as I awoke this morning with Death Cab for Cutie’s “Codes and Keys” in my head. It’s the title track from an album they released last year. It’s a pretty good album. Every time I listen to it I think, “This is pretty good. I should listen to it more often.” But then I rarely do, because there’s just so much really good music being produced these days.

Do I really need to toss my little CD onto the already massive mountain of music (not the most poetic alliteration ever) being produced every year?

Well, that’s not really why we make music, is it?

I want my music to be heard. I want it to be enjoyed by others. But mostly I want it for myself. I have an urge to create that comes from a place I don’t completely understand. But yet I do it. I must do it. Because that’s what I do.

My music isn’t the expression of a troubled soul. I’m not bearing my heart with the music I create. I just have sounds in my head and I need to get them out.

But the creative drive goes deeper. It’s not the most satisfying realization, but I’ve come to learn that on some level, I just need there to be things in the world that I’ve made. In the words of Steve Jobs, I want to make a “dent in the universe.” Existence is so incomprehensibly vast, and we are such an infinitesimal part of it. But, for a few dozen of the Earth’s trips around the sun, we’re a part of it. And, what’s more, we know it.

I guess that drive to simply leave a mark before I’m a pile of dust is the driving force behind a lot of the creative impulse, at least for me.

I used to think that this creative impulse was at least partly tied to an instinct for procreation, that bringing new life into the world was what I really felt compelled to do, for simple biological reasons. But I have kids now, and while they’re great in many ways, it hasn’t lessened that urge to create art.

So, I continue to make music. I explore. I refine. I grow. And I keep trying to get it all out of my head and into the world.

This is not at all where I had intended to go with this post. I was going to just talk about the song I worked on last night, which ended up sounding a little bit like a Trent Reznor/Atticus Ross soundtrack… if all of their soundtrack tunes were 12 minutes long and ended with an extended, unaccompanied theremin solo. But that’s probably not as interesting as probing metaphysical reflection.

The short version of the daily progress report is, last night was another productive session, and I extensively employed two new apps I just discovered last night through the App Store’s often questionable “Genius” tool: Alchemy and SoundPrism. The latter gets an endorsement from Jordan Rudess, which is good enough for me.

#rpm12 day 1: So far, so… good?

True to the spirit of RPM (I guess), I got things started last night at midnight. I think I succeeded in establishing my process for this year’s challenge: I recorded one complete piece of music, and now I am planning to set it aside and move on, recording another tonight.

On most of my albums, as soon as I finish recording a track, I begin fiddling endlessly with the mix and master, and I’m usually even already starting to nail down track sequence and titles for the final album.

This time I’m trying to exercise restraint. I did make a rough mixdown to listen to in iTunes, but I will leave all matters of final track selection, sequence, titles, and even mixing and mastering until I’ve recorded EVERYTHING and have a chance to step back and see how it all fits together.

The piece I recorded last night consists of 7 layers of increasingly chaotic Animoog synth tones, with a minimal, processed FunkBox beat bolted on to (barely) hold the proceedings together. It starts off deceptively serene, then quickly veers off into chaos, while still managing to be fairly listenable. I’m not, after all, making Metal Machine Music here. (Yes, Lou Reed’s 1975 is-it-a-joke-or-not album of industrial electronic minimalist noise is one of my favorite musical punching bags.)

So, I consider day 1 (or, more accurately, night 0) a success. I think.

One problem I have yet to resolve: most of the apps I’m recording with have stereo output, but the technique I’m using to capture sound from the iPhone into GarageBand on my Mac is mono. I’m using a 1/4-inch (mono) guitar patch cable, plugged into an 1/8-inch adapter, plugged into my iPhone’s headphone jack. The other end of the patch cable is plugged into my Behringer Guitar Link USB interface. It captures the sound well, but… mono. It’s not so bad with a piece of music like what I worked on last night, where I’m layering multiple tracks in GarageBand (so having mono input is slightly preferrable), but it’s not going to work for everything. I know some of these apps allow you to record directly within the app, so in some cases I might do that, and then just drop the resulting WAV files into GarageBand for further editing.

#rpm12 day 0: The plan

We’re on the cusp of yet another RPM Challenge. This will be my fifth year participating in the challenge, and my planned project this year should definitely be my most unique challenge to date.

As I’ve noted previously, this year I will be recording my album entirely using my iPhone. I will record some/most of the tracks into GarageBand on my Mac, and I will do further post-production with the Mac, but I’ll produce every sound with — or through — the iPhone.

As an added challenge for myself, usually I enter into a recording project with an overarching concept. This year, the only concept is that the iPhone is the instrument. Usually I come in with a clear set of song ideas or an overall compositional structure for an album, and quickly arrive at completed songs. (Last year, for instance, I had one song — “Spooncherry” — completely “in the can” by 4 AM on February 1.) This time around I am going to try to just record as much material as I can, in whatever form it may take, for the first half of the month, without working up any of it into a final state. And then I will spend the second half of the month sorting through the debris and trying to make sense of it all.

We’ll see.

I know I am not starting a revolution by making music on the iPhone. Plenty of people are doing a lot more with this than I am. I am just curious to see what I can produce. There is some precedent in my own work: I recorded the theme song to my podcast entirely on the iPhone (using the iPhone version of GarageBand), and earlier in January I recorded a 3-song EP on a Saturday afternoon.

It begins at midnight.

I recorded an EP today… on my iPhone

What did you do today? I recorded an EP. Every sound on it was produced using my iPhone. (Sure, it was mixed and mastered on my Mac, but the only “instrument” was my iPhone with an assortment of music apps.)

For the curious, the apps I used were: Argon, Funkbox, Beatmaker, Filtatron, NESynth, Animoog and Beatwave. (I’d provide links but… come on. Just go to the App Store and look ’em up.)

The EP is available to stream or download for free right now on alonetone.