iPhone Gaming Review ’12 (Part 1): Reflections on the state of iPhone gaming in early 2012

Some background, for perspective

My all-time favorite video games (Atari era: Yars’ Revenge, H.E.R.O.; Metroid Prime, Zelda Minish Cap, New Super Mario Bros., Portal, Burnout series, Age of Empires series)

The good

Inexpensive games
Always in your pocket
All games are directly on the system; no cartridges, cards or discs
Touch controls are getting much better and lead to some inventive gameplay
Good technical capabilities
Huge selection

The bad

Most of the games are crap (but that’s the case with any system)
Low average price means most games are targeted at that price
In-app purchase and social gaming models lead to bad gameplay
A lot of games lack polish, even from the “big” game companies
Hard to find good games

My almost essential iPhone games

The most disappointing games (just to end on a down note)

Facing the 2012 RPM Challenge

February is just a couple of weeks away, and as I have every year since 2008, I’ll be participating in the RPM Challenge.

What’s that? It’s simple: produce an entire album (10+ songs or 35+ minutes) entirely during the month of February.

My concept this year is a bit different than in the past. This time around, I will not be using any instruments… just my iPhone. I’ve assembled an interesting collection of music creation apps (which I will detail in a future post, but for now will represent with a pair of screenshots, below), and these will be the only tools I will use to generate sounds. I may sample my voice, found sounds and instruments using my iPhone’s microphone, and I’ll do final mixing and post-production on my MacBook Air, but as much as possible this will be an album produced on the iPhone. Given the nature of some of the apps I’ll be using, I also expect this album to be a lot more experimental/avant garde in style than most of my recent solo work.

I am tentatively calling the album i. And I am also considering producing a companion album, called The Way Out Takes, that will consist of unedited versions of the more experimental tracks that end up on i.

Stay tuned for more details as I think them up.

Fiddly

I got up this morning and, like on most mornings, one of the first things I did was brush my teeth. It’s a simple process, just part of the minutiae of daily life. But as with so many of those little things we do every day, it’s a less-than-ideal experience. After fumbling to pull the toothbrush from the cup — where its bulbous, rubberized handle was wedged against the bulbous, rubberized handles of the other toothbrushes necessary for a household of four — and nearly dumping them all into the sink along the way, I took my frustration to Twitter:

It got me thinking about a recent post on Daring Fireball, where John Gruber expressed his frustrations that some people — even Apple Store “geniuses” — were telling iPhone owners that they need to occasionally force-quit all of the apps in their recently-used items tray. He followed up on that post on his podcast, The Talk Show, where he described the experience of operating systems where you are expected to manually monitor and adjust their states as being “fiddly.”

I’ve been thinking about that word, “fiddly,” a lot since then. I think it applies to a lot more than smartphone OSes. I’ve spent a great deal of my life dealing with overwhelming frustration at the clumsiness, the fiddliness, of everyday objects: cheap plastic toys that break easily, things that stick to other things when they shouldn’t or don’t when they should, tools that cannot adequately perform the tasks they are expressly intended for, etc.

As someone who’s not inclined to tinker with objects, much less invent solutions to their shortcomings, that frustration usually just burns off as simmering rage. But as I pondered the nature of fiddliness, and the ideal of the iPhone as a “non-fiddly” object, a couple of thoughts occurred to me:

1. It is the purpose of design to reduce the fiddliness in the world.

2. Very few makers of physical objects today follow #1.

Gary Hustwit’s documentary Objectified is focused on the design of everyday objects, and those who have excelled at creating objects that are, for lack of a better word, as non-fiddly as possible. Two people featured in the documentary are Dieter Rams, the legendary German designer who led Braun’s industrial design team in the 1950s and 1960s, and Jonathan Ive, the head of Apple’s industrial design team today. Both Rams and Ive share a passion for making objects that work. Form not only follows function, form is function. It’s a seamless integration of purpose and style that makes the objects a delight to use.

And that’s a very rare thing today, indeed.

What I did on my summer vacation, 2011 edition

My family and I went on vacation last week. Nothing major… a driving tour of the Upper Peninsula of Michigan and Duluth, Minnesota. A “greatest hits” tour, if you will. There were some things I’d rather forget (a constantly spreading crack in the windshield from a rock that hit it two hours into the first day of the trip; the daily kid freakout in the hotel because we weren’t at the pool yet; watching lots of Disney Channel), and other things I’ll always remember (jogging along the canal waterfront in Houghton at 6 AM; eating a sandwich of salmon, egg and radish on grilled lefse).

But the most enduring overall memory of the trip will probably be the collection of nearly 150 Instagram photos I took on my iPhone during the course of the trip. Instagram’s images may be low-resolution (612×612 pixels), but the endearing and quaint qualities its filters and effects lend, combined with the modern technologies that underly it (and allow for things like instant worldwide sharing, geolocation, and printing a poster of your photos), make it a transformative tool for turning cell phone photos into meaningful artifacts.

And, with that grandiose setup, here’s a sampling of some of the more interesting photos I took on the trip.

I found what was quite obviously not a naturally-formed rock on the shore, and placed it on top of what was also quite obviously not a natural piece of driftwood.

I doubt Roger Ebert was actually at McLain State Park, north of Hancock, Michigan. But someone by that name apparently was.

Whoever wrote this must have been under the effect if they thought they could fit the entire phrase in that amount of space.

Retaining walls can be ugly. Someone in Houghton did their part to change that.

Rosie throws a rock while Fletcher looks on.

I had some fun experimenting with different arrangements of natural elements, and artificial photographic effects.

I think this was a strawberry, growing wild on a rock near Lake Superior.

A stern warning from the monks of Society of St. John, in front of the Jampot.

This disturbing mural greets the inebriated patrons of the Ambassador Restaurant in Houghton, Michigan.

Rosie found a piece of bark on the beach near the mouth of the Presque Isle River in Porcupine Mountains Wilderness State Park.

I’m no botanist, but this is a cool looking flower.

Not “You Are Here.” Just… “You.”

I’ve always found artsy photos of derelict businesses appealing, so I had to try my hand at it.

There’s nothing to see out there, but you can see it up close.

I discovered what appears to be half a bowling ball amidst the rocks on the lakeshore north of downtown Duluth.

Amazingly, in all of the times I’ve visited Duluth in my life, I’ve never approached the lift bridge on foot. So I never saw details like this…

…or this.

I like the composition of this photo, with Fletcher in the foreground symmetrically balanced against the lighthouse in the background.

Toy cars on I-35. OK, they’re not really toy cars, of course, but a clever bit of tilt-shift trickery.

Another thing I’ve somehow managed never to experience before was Canal Park in the fog. Until now.

Before writing this post, I tried to research the history of… this thing… sunken in the waters of the Duluth Lakefront just northwest of the canal. But it appears to have been purged from the city’s history. Kind of like… this.

Update (8/5/2011): A former coworker has identified this as the “Ice House”… it even has a Facebook page. Sadly, I still can’t find any more information about its history. How can there possibly not be any more information about this thing online? Is Duluth really so ashamed of it that all but its teenaged, diving residents deny its existence?

There was a cool exhibit called “Masters of Disguise” at the Great Lakes Aquarium. Chameleons are awesome.

So are mantises that look like twigs.

While eating lunch at Takk for Maten in downtown Duluth, I couldn’t help noticing that this giant onion is totally gonna eat that guy!

Ahoy!

It’s been two weeks since my last blog entry which, while not exactly a record for inactivity, is surely too long. I’m too busy to write a full entry today but I feel compelled to write a brief status update to tide over anyone who for some reason cares about what I’m doing/saying/thinking.

Item! Lots of work going on at Room 34 Creative Services, LLC! I’m making major enhancements to cms34 and preparing to roll out a major site overhaul for a long-term client.

Item! I’m suffering withdrawal after the premature end to the baseball season in Minnesota. That said, my pain is eased considerably by the Rangers’ handy defeat of the Yankees in the ALCS, and by the success of my favored San Francisco Giants in the NLCS.

Item! Oh, man. The MacBook Air. I couldn’t resist the impulse to buy the 11-inch model this weekend, and I absolutely love it. More on that in a future post.

Item! I’m hoping to review another coffeehouse this week, as it’s been way too long.

Item! If random, bullet point-length updates from me are something you enjoy, be sure to check me out on Twitter for all of the latest trivialities.

That is all.