SimCity for iPhone: ASOD (Advisor Screen of Death)

I was ecstatic when I discovered SimCity for iPhone. It is, without a doubt, the best “deep” game for the iPhone that I’ve encountered. (Stuff like Bejeweled is great too, but they’re in a completely different league.)

I have long been a fan of the SimCity series. I haven’t really played SimCity 4 much, mainly because it seems that with each new version, Maxis EA gives the Mac version less and less attention. Or, more accurately, they give MacKiev even less time and a stingier budget to do the port from the PC version. So, it’s bloated and sluggish and slow. But for me, SimCity 3000 was great, and that is the edition that was the basis for the iPhone version.

I love it. It is unbelievable that they could pull off something like this on the iPhone, but they did it. Mostly. It’s great, but it’s buggy.

The worst bug I’ve encountered, twice now, happens occasionally when clicking one of the advisor links in the news ticker at the bottom of the screen. What you get is… ugh… this:

Sim City Advisor Screen of Death (ASOD)

In the spirit of the classic Windows 95 BSOD, I’m calling this bug the ASOD: Advisor Screen of Death. I have no experience with iPhone programming, but I suspect that the text you see is the variable names or some kind of parsed placeholder text where the actual advisor message is supposed to appear. Unfortunately, not only is the text not being properly loaded, the actions for the buttons aren’t, either, meaning that once this appears, there’s no way to make it go away… at least, no way other than clicking the iPhone’s Home button, which does a fine job of returning you to the home screen… but it quits SimCity in the process, and if you hadn’t saved in, say, the entire amount of time you had just been playing the game, it can be incredibly frustrating.

So… if you like SimCity and you own an iPhone or iPod Touch, by all means, buy this game. You will enjoy it immensely. Just remember two things:

1. Save. Often.
2. Think twice. Skip advice. (Or at least approach your advisors through the “…” menu instead of the ticker.)

Update: A few other bugs, or at least flaws, I’ve noticed: the city’s population seems to fluctuate wildly from month to month, with no logical explanation; demand for the different zones seems to bear no relation whatsoever to the tax rates for those zones, but almost seems to just follow an arbitrary pattern of ebb and flow; and the budget numbers do not adjust month-to-month, making it really hard to track current revenue levels. Maybe this last one is the same in the computer version too, but the budget seems to require a lot more close attention on the iPhone.

A great video review of what makes the new Prince of Persia game so unique

A former coworker tipped me off to this video, originally posted here. It’s a video review of the author’s choice for “game of the year,” and it’s not what you might think.

Well, OK. I know you’ve read the title of this post. So yes, it’s probably exactly what you might think. He makes a compelling case for what is so unique and revolutionary about this game.

As I mentioned in a recent post, I got Prince of Persia from my parents for Christmas and have been playing it for the past few days. I’ve gradually been coming to realize on my own what this reviewer is talking about.

At first I was kind of shocked (and a little disappointed) when I realized that you couldn’t die in the game. Too easy! I thought. But I have had many game experiences in the past like what he describes, where if you screw up you have to start over at the beginning of the level. Extremely frustrating. With Prince of Persia, I was initially somewhat put off by the discovery of this “no death” policy, but as I played on I realized that the developers built in the proper challenges and rewards in other ways.

When you’re battling a boss for instance, when you do something that would have caused you to die in another game, in the few moments while you’re being rescued by the princess who accompanies you on the adventure, the boss regains some of its energy. So, in other words, you do still get “punished” — it will now take longer to beat the boss — but you’re never thrown completely out of the experience and forced to repeat your steps again and again until you just happen to get it right.

That’s the thing that’s really revolutionary about this game: it allows you to keep on with the necessary trial and error until you learn what to do, not in a pathetically easy way, but in a non-frustrating way. You still have to figure out what to do, and develop skill with certain maneuvers, or you’ll never get past certain obstacles. But unlike with other games that force you to go back to well before the point where you’re currently stuck, and then repeat several minutes of things you’ve already done, you can just keep at it until you get it right. Imagine having to do that “repeat several minutes” thing 10 or 15 times when you’re up against a challenge you’re particularly struggling with, and you’ll see why I’ve left so many games unfinished. And I’m an “experienced gamer!” Sort of.

How did they make cardboard feel like leather? (And why?)

prince_of_persia08_le360boxart_160wChristmas is officially over, and this year my video game collection increased in size by one game: Prince of Persia (Limited Edition) for the XBOX 360. My initial assessment: great game, cool visual style, engaging gameplay, nice re-imagining of the series. I look forward to playing it more.

One thing I do not look forward to more of is touching the box. The Limited Edition version of the game comes packaged in a special outer box, which is designed to look like an antique leather-bound book. Artistically it is very well-done, but what is profoundly disturbing about it is the feel of it. There is some sort of coating on the cardboard that makes it feel eerily like real, well-worn leather. But not exactly. It mostly just feels like there’s some kind of weird fuzzy/sticky/highly unnatural (and probably toxic) film smeared all over the box. Yuck.

Luckily, inside the box is a regular plastic game case (featuring the standard cover art), which is what I’ll be keeping on the shelf. And I’ll store the cardboard box away in a secure location where it cannot contaminate my life further.

Wherefore my Mac malaise?

Mac and PC -- do they both suck?Anyone who knows me well knows what a Mac fanatic I am. I’ve used Macs exclusively since 1994 (except one Dell desktop I stupidly purchased in 2000… but I did still own an iBook at the time), when the LC 475 I purchased as a sophomore in college replaced the pitiful Tandy 1000 EX my parents had bought for me in 1987 when I was in seventh grade.

Over the past 14 years I have owned a number of Macs, specifically:

1994: Macintosh LC 475
Sold three years later to this guy.
1997: Motorola Starmax 3000
Yes, a clone… those were the days; I ended up selling it to my mother-in-law.
1998: PowerBook 1400c
Sold on eBay.
1998: Souped-up Macintosh SE
Purchased second-hand for $50 at a now-defunct Computer Renaissance; I still have it although it doesn’t really work… and I don’t have an ADB keyboard and mouse anymore… but I fired it up last week for the heck of it and at least got to the question mark folder icon.
1999: Power Macintosh G3
Blue-and-white, first generation; sold a couple years later to the singer in a band I was in in Atlanta — which now has only one remaining member from those days, and possibly the worst MySpace page in existence… no offense, guys.
2000: “Toilet seat” “Clamshell”-style iBook, graphite
I still have it but it barely works.
2002: Inspired-by-the-desk-lamp-in-the-Pixar-stinger iMac G4
I still have it, and it still works perfectly, although there’s some weird damage on part of the LCD display.
2004: 12-inch iBook G4
Currently SLP’s main computer.
2006: 13-inch white MacBook
Recently sold to my dad.
2008: 13-inch black MacBook
I am typing on it right now. Also, spare me the comments about paying $150 just for the color.

So that makes (at least — I don’t think I’ve forgotten any) ten Macintosh computers I’ve owned in a 14-year period. Half of which are still in my house today. I could also regale you with a similar chronology of the various iPods that have lived in my house, but we don’t have all day.

Clearly, I believe the point has been made: I’m a big Apple nut. But lately I just haven’t been feeling the love. I’m trying to figure out why. I still use my MacBook every day and have no desire to switch platforms (even though it is currently configured to triple boot Mac OS X, Windows XP and Ubuntu Linux, so it’s not like I don’t have options). I am rarely more than 10 feet away from my iPhone. I think the new line of MacBooks is fantastic, and I am extremely envious, even though I’ve only owned my current (last-generation) MacBook for about three months.

And yet… for the past few weeks, I just feel like the relationship has lost that spark. But why?

There are a few possible explanations:

XBOX 360. It pains me to have to praise a Microsoft product. It’s like the Fonz admitting he was wrong. I just can’t quite get the words out of my mouth. And yet, what can I really say? In the video game world I’ve been almost as loyal (OK, a rabid fanboy) to Nintendo as I’ve been to Apple with computers. And yet, I’ve still used Windows. I know the experience. And I owned an original XBOX. It was pretty cool, to be sure, but it didn’t really seem to have that much over the GameCube besides a better selection of games. I’ve always been hooked on the Nintendo franchises (Mario, Zelda, Metroid) and I’ve owned both a DS and a Wii for a couple years now. But although the DS has seen some serious action, I have to admit I’ve been disappointed with the Wii, mainly for the mountains of shovelware and dearth of decent games available for it. So when my annual Black Friday ritual came around this year, I went for it and bought an XBOX 360, and it was like stepping out of the cave for the first time. It’s not just the graphics. It’s not just the cool games. Microsoft has really nailed the user experience with this, and the online options with XBOX Live are mind-blowing, especially compared to the anemic efforts Nintendo has put into the Wii’s online services.

Of course, despite their outstanding success with the XBOX 360, Microsoft can never quite make a perfect user interface, as anyone who’s ever had to key in track names when ripping a CD on an XBOX 360 can attest. Neither Apple nor Nintendo would ever stand for the clunky, tedious process Microsoft subjects you to in this regard. But honestly, that’s the only bad thing I can say about the XBOX 360 so far. I love it. It’s a Microsoft product, and I freakin’ love it. I love it so much, I want to take it behind the middle school and get it pregnant. (OK, that crossed the line, but Tracy Jordan fans will appreciate it.)

The sucktastic world of iPhone apps. I cannot express how much eagerness was pent up within my being by the day the App Store finally went live. And like many iPhone devotees, I devoured as many apps as I could. Granted, many of the apps are outstanding. But with every passing day the ratio of good-to-crap goes down by an order of magnitude. It’s beyond disheartening to see the potential of this revolutionary platform being squandered on all of the pointless 99-cent apps that have flooded the store. But sadly, Apple’s woefully undercooked interface for the app store seems to encourage cheap, fast and pointless rather than high-quality, useful, well-designed applications. So that’s been a major let down.

Underdogs no more. I’m not sure why, or what it reveals about me, but I am almost always a fervent supporter of the underdog. Maybe it’s the dismal state of American politics over the last eight — no, 14 — years. Maybe it’s the fact that my hometown sports teams are perpetually doomed. (I realized last week that, at some point in the season, the Vikings always choke. Every year, in the history of the franchise. Think about it. The only thing they never fail to do is fail.) Maybe it’s simply due to the fact that I have been a Mac supporter for so long, and I’ve seen the company struggle to reach the high single digits of market share (not that market share matters nearly as much as some would have you believe). Whatever the case, my underdog fetish has been fed well by my devotion to both Apple and Nintendo for the past several years. But now Nintendo is producing the top selling video game systems, both console and handheld, and although Apple still has a long way to go in the battle for the desktop (if that’s even relevant anymore), their market share has surged, they possess unparalleled dominance of the MP3 player and music download markets, and they’re tantalizingly close to the top of the heap for smartphones. But if neither Apple nor Nintendo is an underdog anymore, can I still love them?

I’m not sure I can yet say definitively what it is that has caused me to lose some of my enthusiasm for Cupertino. But it’s provided some much needed self-reflection (most of which, I am sure, could not be less interesting to anyone else, but here it is for your disinterest nonetheless), and I think the effort of cataloging my long history of Apple computers has actually helped to remind me a little of what has made me so loyal to them for all of these years.

Excuse me while I vomit

I just got an XBOX 360, and the first game I bought for it, as I had planned for at least a year (believing I would, eventually, get the console) was The Orange Box, a set of 5 games, including one of the most intriguing game concepts I’ve ever seen: Portal.

It’s as cool as I expected.

But… it’s set up like a first-person shooter. And as is often the case with first-person shooters, I’ve discovered to my chagrin that it makes me nauseous. Damn it! Maybe in the future I should remember not to play it at 7 AM, but right now I am just trying to settle my stomach.