Wow, I thought the spike in traffic might last a little bit longer

Last week I was excited by the prospect of increased traffic here when I discovered that a New York Times blog had linked to a 2-year-old post on this site.

I eagerly watched my hit count go up. The post received over 500 hits in the 5 hours immediately following the appearance of the NYT link. But wow, did the traffic drop off fast. I’m still getting a trickle of hits on that 2-year-old post each day, but my overall site traffic is back down to pre-NYT levels. Here’s a chart of hits on my site over the past month. Can you tell when the NYT link appeared?

For what it’s worth, I think the earlier jump in activity from late October occurred because that was right around the time I worked with my hosting provider to reinstate some third-level domains (such as coltrane.room34.com) for links to subsections of my site. I had used these third-level domains several years ago but they had been “turned off” for at least 3 or 4 years. I can only assume from the increase in traffic that there are still sites out there that have been linking to these URLs for all of that time, even though they didn’t work.

Space… the final frontier

It’s true, I’ve always preferred Star Trek to Star Wars. But most of the Star Trek movies have… well… kinda sucked. Wrath of Khan is badass and First Contact is the Picardian equivalent. But other than those two… I could probably take or leave the rest.

That said, I am now officially stoked for the new J.J. Abrams version. It looks wicked awesome. You can see trailers on the official site and, if you’re impatient to see the new trailer (coming to the site tomorrow but screened this weekend in theaters preceding the new Bond film), someone surreptitiously recorded it and it’s now posted on YouTube (found on BuzzFeed).

QWOP

This the most utterly stupid thing I have seen in a long time, and so of course I am borderline obsessed with it.

Basically what you have here is a Flash game where you’re supposed to be running the 100m dash, but the physics and controls are terrible. I’m guessing the game was an experiment that failed, but it failed so comically that it became a strange kind of success.

Speaking of success, I have managed to develop a technique with the game that is somewhat successful, enough so that I was able to achieve a record distance of 13.8 meters. (The fact that the score is kept in distance, not time, is your first clue that something is amiss here.)

Think you can beat it? Give it a try.

My secret is that I gave up on trying to run for real. Basically I keep one leg out in front and just inch the trailing leg up far enough to gain ground without tipping over backwards. Start by holding down W and O simultaneously until you’ve moved as far forward as one stride will take you, then tap Q and P simultaneously a bit to move the back leg forward, but not so much that you teeter backwards. Then repeat holding W and O, tapping Q and P, etc. It’s still not easy, but forward movement is possible, and with it comes a strange, pathetic sense of accomplishment. I still haven’t gotten enough momentum going to hear more than the first couple of notes of what I assume is “Chariots of Fire,” though.