OK, Pokémon is cool after all

Pokémon FireRedSince I was in my mid-20s when Pokémon was created, I never really “got” it. The only thing I knew about it was the whole seizure thing. But then I had kids. Just before he turned 4, my son went through a brief-but-intense phase of obsession with the Pokémon cartoons and toys just before he discovered Mario and the video game floodgates opened, leaving all past obsessions (Thomas, Star Wars, etc.) in the dust (if you’ll pardon the mixed metaphor).

So as the video game thing took off, I bought him Pokémon FireRed for the Game Boy Advance, thinking I could tap into his pre-video game interest. I vaguely knew that the games were RPG-style, but I didn’t make the connection that, unlike in many games, where there’s reading but it’s fairly inconsequential, in a Pokémon game it is absolutely essential that you be able to read in order to play. Since my son’s still a pre-schooler, that didn’t work out so well.

Eventually, I decided to give the game a try myself, and I’ve become completely hooked. It’s kind of ridiculous, but the characters are tremendously varied and creative, with clever names, and the RPG elements of the game are solid and very well-done. What can I say, it’s fun!

But it wasn’t until I encountered one particular foe, that’s not only funny looking but very cleverly named, that I fully embraced the Pokémon world: I’m not even sure what it is, but it appears to be a purple, wheezing puff bag, with a very self-satisfied smile, oozing toxic fumes, named (I love this) “Koffing.” And here it is, in all its nasty glory. Apparently there’s a mutant evolved version named “Wheezing” as well.

Koffing More Koffing Koffing and Wheezing

Obviously I’m not the only person who appreciates Koffing’s unique appeal. He’s achieved the ultimate honor: an “ate my balls” page.

Something has to give in your life to be this good at Super Metroid

I didn’t play many console video games between outgrowing my Atari 2600 in high school (while I would visit friends’ houses for regular reminders of how much I sucked at newer games on their NESes) and getting my GameCube in 2003, but since then I’ve had a bit of a renaissance and am a lot better at these games than I used to be.

But I will never be great at Super Metroid. In particular, I cannot for the life of me get the timing right for wall jumps in that game. I’ve been able to do them on occasion, but it’s just been luck.

Now my son is playing it (on the Wii) and he seems to be drawn like a magnet to the spot where you have to wall jump to get out of a deep shaft. (The spot where the native creatures “teach” you the wall jump.) And then he wants me to help him. Good luck with that!

I decided to try to research what the trick is. I got some leads, but I still doubt I’ll master it. And there is no way that I’ll ever be able to do a 32-minute speed run like in the following video. Of course, wall jumps are all over it. (I can’t even begin to imagine how to do the wall jump against a single wall. I didn’t even realize it was possible until I saw this!)

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Worst video game box art of 2007

Petz Catz 2I can’t take any credit for this; I found it on Digg yesterday, but a coworker and I were absolutely cracking up over some of these.

Games Radar was the source of the laughs.

We enjoyed most of their comments, but the best had to be the caption under the box art for Petz Catz 2 (the name alone is worthy of some serious ridicule), because it also references the “lolcats” phenomenon which somehow manages to still be moderately funny.

“O HAI U CATCHED US SECKSING LOL.”