UoP’s Greatest Hits

In the spirit of “If you can’t say anything nice, don’t say anything at all,” I will refrain from writing about last night’s midterm election results, except to say, “Don’t blame Minneapolis.” Also, to quote Apu Nahasapeemapetilon, “If you survive, please come again.” The next two years will either prove or disprove the merits of the Tea Party movement, and if we’re lucky we’ll still be around in two years to start cleaning up the mess.

OK, I knew I couldn’t avoid saying something snarky about it, but that’s it. No more. Let’s move on to something fun… ME! I’m taking a look back at the top 10 posts on Underdog of Perfection, based on the number of hits they’ve received according to WordPress stats. Without further ado… I present the all-time top 10 Underdog of Perfection posts to date.

OK, just a little further ado: here’s a chart of my hit count over the past month.

And now the list…

10. Mechanically-separated chicken or soft serve ice cream? You be the judge.

January 17, 2009 — When the gross picture of mechanically-separated chicken exploded as a full-fledged meme last month, as part of a factually challenged story hyping the dangers of the stuff (come on… you don’t need to make up stuff like “bathed in ammonia”; the truth is bad enough), I immediately recognized the picture as one I had seen about a year before. As I recalled, I had seen it on TotallyLooksLike.com next to a strawberry soft serve. I had forgotten that I had created that “totally looks like” image, which apparently is no longer available on that site, but is still on mine. Hence, traffic!

9. Best Google Doodle yet

June 6, 2009 — Ah, that would be the Tetris Google Doodle. But I suspect that every time there’s a new Google Doodle, someone googles “Best Google Doodle yet” and finds this post. Traffic!

8. Honda Fit iPod controls: when something is worse than nothing

August 23, 2009 — Rants are always good for some hits, especially when it’s something other people are annoyed by too. The fact is, the Honda Fit iPod controls suck, and Honda doesn’t seem to be doing anything about it, so I suspect as each model year is introduced, this post will generate more… traffic!

7. Migrating from CakePHP 1.2 to 1.3: My Story (Part One of… Possibly More than One)

May 16, 2010 — Writing about technical issues surrounding web development is one of the ostensible purposes of this blog, especially since I went freelance, so it’s gratifying to see my fellow developers relying on me for information, on those rare occasions when I actually have some to share. Thanks for the traffic! (I really didn’t set out to end each of these with the word “traffic” but it seems now that I am destined to do so. Um… traffic.)

6. This is what I wanted all along

October 27, 2010 — Being just a week old, this may be the fastest ascension of any post I’ve written to date. I suspect a lot of that has to do with the timeliness of the topic, but given the vague and keyword-free title (take that, SEO strategists!), the most logical explanation for its popularity is surely the conscious effort I made to promote it. Near the end of the post I make reference to the review of the MacBook Air by Jason Snell for Macworld. I also tweeted an announcement of the post, and stuck in an @jsnell, both in honest appreciation of his review, but also in the somewhat crass hope that he would retweet it. Which he (and several others, most notably Michael Gartenberg) did. Boom! Traffic!

5. Brooks Brothers: what’s up with the sheep?

July 25, 2007 — I’m glad some of these “random observation” posts are generating traffic. I believe I’ve spent a grand total of less than 5 minutes of my life inside Brooks Brothers stores, but I’ve pondered their bizarre logo for much longer, and the fact that others have too has brought my blog significant traffic.

4. Why does Safari 4 Beta take SOOOOO LOOOONG to start up? Am I the only one having this problem?

March 1, 2009 — I kind of wish some of these posts would stay buried. Three of the top four all-time posts on my blog are related to issues with Apple products, specifically, issues with early releases and/or beta software. People continue to visit these posts long after they’ve become irrelevant. Seriously, Safari 4 Beta? It’s currently up to version 5.0.2! Please, this post needs no more traffic!

3. Dog inequality in Walt Disney’s world

November 18, 2008 — And then there are posts like this one. Awesome. I love the fact that this has resonated with so many people. Goofy + Pluto = Traffic.

2. Solution for the iPhone Facebook problem

June 8, 2009 — Here’s another post pertaining to early software, and one that’s way past its sell-by date. Here, from an SEO perspective, we have an interesting case study: a keyword-laden but still generic title. What iPhone Facebook problem? The post was referring to the dilemma of iPhone users who were stuck with the then-crappy iPhone Facebook app or the then-crappy iPhone-optimized Facebook mobile site. The best option at the time, in my opinion, was the non-iPhone mobile site, but Facebook had a redirect built into that site that would automatically take iPhone users to the inferior iPhone mobile site. I found a way around that, and shared it in the post.

This is not really relevant anymore, but now any time there is any kind of problem with iPhones and Facebook, this post sees a surge in traffic.

1. Disabling the pinch-zoom feature on the new MacBook

March 9, 2009 — I’m always a bit annoyed when I look at my stats and see this post near (or at) the top. To me it’s a long-dead issue, but apparently not. I just showed this solution to SLP yesterday, so the problem still persists, and whenever I get a new Mac or reinstall my software, I have to remember to go in and deal with this again.

I don’t know whether or not I’m in the minority of Mac users here, though I suspect not, but I do not like the multitouch features of the MacBook trackpad. The only one I use is two-finger scrolling. That’s nice, but the rest are just an unwanted nuisance. I forget they even exist until I trigger them accidentally when I’m trying to do something else. Then I have to dig into System Preferences again and turn them off. Apple may love multitouch, and it’s great on iOS devices, but clearly there’s some distaste for it on the Mac, which for me means traffic.

P.S. You may notice a logical inconsistency here: the rankings in this list — specifically, the placement within the rankings of #10 and #6 — don’t jibe with the chart I showed at the top. That’s because most of the traffic driven to my site in the wake of the mechanically-separated chicken meme went to the home page, for whatever reason, not directly to the post. In which case those visitors would have completely missed the mark. In short, it’s a failure both for Google and WordPress Stats. Great job!

Scott’s All-Time Most Tremendous, Stupendous, Never-Gonna-Endous Top 11 Atari 2600 Games (Because 10 Just Wasn’t Enough)

“Friends may come and go, but enemies accumulate.”
—Thomas Jones

OK, that quote really has nothing to do with any of this; I was just Googling for a quote and that came up. Although I suppose the same may be said of Atari 2600 games, at least in the hands of a restless collector. Pitfall II may come and go, but Pac-Man and E.T. accumulate.

Whatever.

This isn’t the first and it probably won’t be the last, but once again it’s time to rate the best of the best, and so without further ado (and minimal clichés), I present my top 11 classic Atari 2600 games, as determined objectively by tabulating my subjective reviews on this very website. Please bear in mind that my scoring scale is not that finely graded, so there are in fact several ties, which (thanks to the Romans and the various forebearers they ripped off) normally benefit Berzerk at the expense of Yars’ Revenge, but here I’ve leveled the field by arbitrarily imposing rankings among the tied games according to my fleeting whims.

11. Ms. Pac-Man (Atari, 1983)
By now, mocking Atari 2600 Pac-Man is about as tiresome and unsatisfying as playing it apparently was back in 1982 (although, to be honest, being a little too young for arcades at the time, I didn’t know any better and I loved it). Atari quickly (although perhaps not quickly enough) remedied the situation with this 1983 follow-up. I never actually owned it as a kid. (My parents reasoned that I already had Pac-Man so why spend another $40 on what they — oh, so sadly — perceived as the same game.) But I played it at friends’ and neighbors’ houses enough to know that it rocked. Frankly, I find the whole dot-gobbling, ghost-dodging premise a little unsatisfying these days, but the game is still an undeniable classic, and an excellent translation of the arcade game for the 2600’s already aging capabilities.
10. Space Invaders (Atari, 1980)
Let’s be honest — this is what put the 2600 on the map. (Well, this and Basic Math, of course.) It’s a classic take on a classic game concept and, at least for us non-purists, actually improves upon the arcade original with color graphics and more intense gameplay.
9. Circus Atari (Atari, 1980)
This is an odd one. I never owned it as a kid, never played it as a kid, and judging only by the “screenshots” (or artists’ renditions that used to pass for screenshots), never wanted it as a kid. But it came into my collection in the early 2000s and I was immediately hooked. This is Breakout with a (slightly sadistic) twist. It’s a lot more fun to watch the clown go splat than to watch your ball disappear into oblivion, I’ll say that much. The unique challenges posed by the addition of gravity and the ability to somehow instantaneously flip (and, for that matter, slide) your seesaw, along with the possibility of bonus lives when you clear the red balloons, adds to the excitement. Hands down the best paddle game made by Atari.
8. Berzerk (Atari, 1982)
Sure, there are no robotic voices calling you “chicken,” but this is still an awesome (in the most ’80s sense of the word) home rendition of the challenging arcade classic. The tension is palpable as you race futilely from room to room in an endless electrified maze. I think even as an 8-year-old, I somehow understood that this game was hinting at a much better future (for video games, at least… not necessarily for hapless space explorers).
7. Yars’ Revenge (Atari, 1982)
Sure, it’s a horrible version of Star Castle, but that’s why it’s not called Star Castle. This is apparently a love-it-or-hate-it kind of game, but the love-its seem to predominate. My enthusiasm for this game has always been heightened by the fact that I found it in a closeout bin at Kmart for $1.99 in 1985, the first video game I actually bought with my own money. The incessant, brain-melting drone… the relentless creep of the Qotile’s missile, and the unpredictable onslaught of the dreaded Swirl… this is definitely one of the classic “zone-out” games.
6. Asteroids (Atari, 1981)
The first Atari game to boast a staggering 8 kilobytes of program code, Asteroids brought the classic arcade action home. Sure it was a bit easier than the arcade version, and the crisp white vector graphics were replaced with flickery colored blobs, but it was still the kind of game you could keep your eyes glued to for 6 hours straight, which (along with Space Invaders) slowly drove mothers everywhere insane with its Jaws-esque minimalist soundtrack.
5. Keystone Kapers (Activision, 1983)
Often overlooked in the company of its other Activision platform game brethren, this game has always been one of my favorites. It has a great quirky theme, excellent (by contemporary standards) graphics, and solid engaging action. Unfortunately it was released on the eve of the legendary market crash of 1984, so it went underappreciated (much like another pair of outstanding Activision platform games, Pitfall II and H.E.R.O.)
4. Frogger (Parker Brothers, 1982)
And my vote for best arcade conversion on the 2600 (apparently) goes to Frogger! While it doesn’t quite look like the arcade version, it does look good (certainly as good or better than the version on the supposedly superior Intellivision), and the gameplay is outstanding. Certainly Parker Brothers had a great concept to work with in this classic Konami arcade game, and they did a great job of bringing the experience home. No Atari collection is complete without this game, and fortunately, since its as common as dirt, few collectors have to suffer that embarrassment. (Even if the label’s missing.)
3. Kaboom! (Activision, 1981)
The ultimate twitch game of all time. There has never been another game like Kaboom! and there never will be, at least until console manufacturers bring back the paddle controller. Even then it may not be possible, because for all of its limitations (and they are myriad), one thing the Atari 2600 really had going for it was its unique and somewhat peculiar (once you begin to understand why it works this way) ability to move on-screen objects incredibly quickly in response to the slightest controller movements. No system before or since has been as good for this purpose, and no game took advantage of it better than Kaboom!
2. Solaris (Atari, 1986)
In the days when a complete, commercially-released game could still be designed and developed from scratch by one person (and even start out as a hobby project), Solaris stood out for its incredible depth, complexity, and quality. I was absolutely in awe of this game when I first discovered it in the late ’80s, and I still hold it in high esteem today. It doesn’t hold up quite as well anymore just because it’s so close to an NES game that it makes me long for something on a newer and more powerful system, but that doesn’t change the fact that it is clearly in the top 5 (if not top 2) Atari 2600 games of all time.
1. H.E.R.O. (Activision, 1984)
For me, there is one perfect Atari 2600 game, and this is it. It has a great concept, decent graphics, it’s easy to learn but challenging to master, and it has a surprising amount of depth and replay value. It’s a game ahead of its time, in that it feels like the majority of the platform-type games that dominated the NES a few years later, and yet it does all of that on hardware that was originally designed 8 years earlier to play games like Pong. Amazing.

Honorable Mention

For those of you who are asking, “But what about ?!?!” The following great games just barely missed making it to the list:

Cosmic Ark, Jr. Pac-Man, Midnight Magic, Moon Patrol, Pitfall II: Lost Caverns, River Raid, Stargate, Super Breakout, Warlords