Got a Chronic Case of Pac-Man Fever? Drs. Buckner and Garcia Have the Prescription

I make no attempts to conceal my lifelong obsession with the video games I played in my youth. My Atari 2600 and Intellivision are still hooked up to my TV, I have collected over 200 game cartridges for those systems, I own a pinball machine and an Asteroids cocktail table, I lurk in the forums at AtariAge.com, and I even have my own web site devoted to the topic.

But I can acknowledge some of the, er, pitfalls of such an obsession.

Yesterday a couple of friends and I stepped into the netherworld of arcade auctions. I went to a previous auction with one of them, and we each walked away with a machine in tow… I got the aforementioned Asteroids cocktail table; he took home a Ms. Pac-Man cabaret machine.

Yesterday’s auction was a comparative disappointment. Again, we each had our sights on a particular machine: I sought a Dig Dug, he wanted Tempest. And again, we found what we were looking for… the somewhat meager selection of machines up for bids did nonetheless include a fairly-decent Dig Dug and a pristine Tempest. Unfortunately, both of us were under strict spousal orders not to come home with another game.

I made a feeble attempt at bidding on the Dig Dug but ultimately let it go for a paltry $425. My friend didn’t even bother making a showing on the Tempest, which eventually closed at a surprisingly low, given its excellent condition, $900.

Although the auction was, for us, a failure (but a rousing success for our wives), it did inspire a renewed interest in, or at least awareness of, the music of Buckner & Garcia. (I think I phrased that wrong… this actually made a bad situation worse.)

In case you’ve forgotten, Buckner & Garcia were the one-hit wonders who provided the soundtrack to America’s early-’80s obsession with Pac-Man, in the form of “Pac-Man Fever.”

Most people, unaware of their good fortune in this matter, have probably lived the last 21 years in the belief that this was the only song ever recorded by the joystick-jockeying duo. But the blissfully ignorant among us are wrong. So very, very wrong.

In fact, Buckner & Garcia tried unsuccessfully to repeat their success cashing in on pop culture fads by recording a dreadful piece of rubbish entitled “E.T. I Love You.” But that wasn’t before CBS Records ill-advisedly inflated their “Pac-Man Fever” success into an entire LP… a concept album, no less, focused entirely upon the popular video arcade games of the day.

Marketing types have a curious unwillingness to take chances on new ideas, combined with an uncanny ability to take one small, unexpected success and run it into the ground with lightning speed. Such was the case with Buckner & Garcia’s “Pac-Man Fever” album… eight B&G songs about nothing but video games!

Of course, this was a bad idea.

But once the ball (or in this case, the tape, or to avoid the mixed metaphor I am about to produce, the locomotive) is rolling, nothing can stop the freight-train momentum of a fundamentally-flawed concept with obscene amounts of cash strapped to its back.

I’m sure some of you out there owned a copy of the album. Judging by the dozens of tattered copies of the LP I found at a St. Paul Cheapo Records store when I purchased my own in a surge of retro-kitsch interest in the mid-’90s, sales were quite brisk, at one time. I imagine most copies that haven’t yet found their way to used record stores are stuck away in attics around the country, alongside long-forgotten lava lamps, pet rocks, unopened six-packs of Billy Beer, leisure suits, leg warmers, and other detritus from the late ’70s and early ’80s. (Personally, I think the lava lamps deserve more respect than that, but I understand their place in most people’s forgotten fad attic archives.)

For those of you who’ve never heard the album, or have spent years in therapy trying to forget it, I’d like to share my recent experience, having brazenly subjected my ears and brain to the entire thing (not all at once, of course, or my head surely would have imploded before I had the opportunity to write this).

The music is god-awful, to be sure. But I discovered something upon my most recent listening that I never noticed before. If you pay close attention, you can actually hear the evolution of the musicians’ mental state during the recording of the album. This is, in fact, a brilliant case study in what happens to people who’ve come up with a goofy but novel idea when they are pressured to draw that idea out far beyond its inherent appeal.

Track 1: Pac-Man Fever

This, of course, is the original idea, recorded well before the rest of the album. If I remember the story right, Buckner & Garcia were a couple of commercial jingle writers and performers based in Atlanta, who came up with the idea of making a song about their enthusiasm for Pac-Man. The song effectively captured the public’s temporary obsession with the game, and was requested so much by listeners to local radio stations that the guys got a record deal out of it. Unfortunately, that meant they had to actually record an entire record.

I completely understand the decision to make a concept album. There is no way this song would fit with a program of serious songs. It had to be novelty all the way. But a better decision would’ve been to leave well enough alone.

Track 2: Froggy’s Lament

Fresh in the studio on the heels of their unexpected rise to fame with “Pac-Man Fever,” the boys put together this silly, but still fairly enjoyable little tune inspired by Frogger. They kept up the gimmick of using actual game sounds in the song, and engaged in some good-natured self-mockery in the form of bizarre, frog-like voices. But the concept was already beginning to fray.

Track 3: Ode to a Centipede

OK, let’s get one thing straight. There is no way a ballad about a centipede — the creature or the video game — could ever be a good idea. The fact that this nauseating experience is only the third track on the album has to be seen as an acknowledgement of the weakness of the concept. Hopefully, B&G’s intention was to send a warning to CBS management that this was a bad idea that would never work. They didn’t get the message. (I should just point out here that I realize the songs were probably not recorded in the sequence they appear on the album. But just work with me on this, OK?)

Track 4: Do the Donkey Kong

On the surface, this is a happy, bouncy, ’50s sock-hoppish dance tune, albeit one with horrifically stupid lyrics. But despite the perky tempo and forced enthusiasm of the singing, you can hear the band’s deep regret for ever having accepted the advance to record this album.

Track 5: Hyperspace

To resolve any ambiguity (“hyperspace” being a staple in the concept of scores of space-themed video games of the early ’80s), this song happens to be about Asteroids, a game that is near and dear to my heart. One of the most exciting things about this game (aside from its gripping black-and-white vector graphics) is the awesome bass-heavy rumble its speaker generates when you blow up an asteroid. (Homer Simpson might even describe the effect as “bong rattling.”) So it’s quite painful for me to hear those beloved explosions in the context of this song. I try to avoid listening to it much, lest the unfortunately-catchy chorus should find its way into my head uninvited while I’m playing the game.

By this point, Messrs. Buckner and Garcia were clearly just going through the motions, hoping to get the damn album over with as soon as possible so they could focus on their next big idea… a song about E.T.

Track 6: The Defender

Buckner (or is it Garcia?) sings with almost-believable conviction here about his passion for his role as the “captain of the ship and its men.” But his profound sense of self-loathing is beginning to overwhelm the music. Then again, from the listener’s perspective, that’s probably a plus.

Track 7: Mousetrap

By now, the band has basically worked through its issues. The guys know what they’re doing is hopelessly lame, but the end is in sight, and now their self-loathing is recast as a blatant contempt for the listener… an unmasked incredulity that anyone would bother to get this far into the album without flinging the disc out the nearest open window.

Track 8: Goin’ Berzerk

I think the title says it all. Every turn of emotion the musicians endured over the 3 days they took to write and record the album merges with the others and a final picture comes together of the stark reality of what they’ve just done: Here, at last, we are left with a document of one of the most monumentally-stupid attempts to cash in on a fad in human history.

Fads are defined by their temporality. Fads are, almost by definition, intrinsically ill-conceived. If they weren’t, they would endure. But they don’t. Sadly, they usually leave artifacts like this behind.

All the World’s a Stage… and We Are Merely an Audience That Will Sit Through Just About Anything

Network television has been struggling lately to hold onto viewers. It’s no wonder why. In my early childhood years (the ones I can remember), say, 1977-1982, we got 4 TV channels… 5 if the wind was blowing in the right direction, the planets were properly aligned, and God was in a good mood. And 2 of those 5 were PBS.

Now I have a DirecTV satellite system that offers me over 130 channel options. Of course, about 127 of those channels are utter crap, but at least I get VH1 Classic and Boomerang, so when all else fails, I can always fall back on a cheesy Ratt video or an episode of Wheelie and the Chopper Bunch. All of the old stuff from the broadcast networks that was actually worth watching is now on TV Land or Nick at Nite, and the more recent stuff is on TNT, or as I like to call it, the Law and Order Network.

You might think that with all of the competition from cable networks, broadcast TV would’ve withered away. But much to the contrary, the number of broadcast networks has doubled since my youth. So now instead of 3 networks competing for 95% of all viewers (perhaps I am being generous to PBS), we have 6 networks competing for about 10-15% of the total audience. (I think PBS has managed to retain about 3 or 4 viewers nationwide, for the shows that haven’t been stolen by the army of Discovery networks. So someone actually does watch Masterpiece Theater!)

Oh yeah… I had a point to all of this. Faced with dwindling audiences, atrophy of advertising revenues, and a chronic inability to get the public’s attention, the networks have resorted to… reality TV.

I remember naively thinking, around the third series of Survivor (which is now, incredibly, casting for its seventh series), that the public’s fascination with “ordinary” people making asses of themselves had run its course. Oh, how wrong I was.

I admit, occasionally I get sucked into this stuff. I spent 3 hours in front of the TV last night, flipping between the finale of Joe Millionaire on Fox (which I, honestly, had never watched before) and ABC‘s encore presentation of the freakshow that is Living with Michael Jackson.

A variety of thoughts went through my head during the course of the evening:

Am I witnessing the fall of Rome?

I can’t believe I’m buying into the hype and watching this crap.

God, that Sarah‘s a bitch!

Yes, it’s true. As high-and-mighty as I like to be, as much as I deride this tripe and the people who watch it, I get drawn into it too.

But what really disturbed me were the promo spots for other shows that the networks were airing. Just about every new show they were promoting was another reality show. And now we’ve gotten into the scariest territory of all: reality shows about fallen celebrities (or perpetual wannabe celebrities) who are desperately trying to revive their faltering careers. Granted, even then, I must admit I find it somewhat amusing to see what happens when the likes of Vince Neil, MC Hammer, Emmanuel “Webster” Lewis, Gabrielle Carteris from Beverly Hills 90210, Corey Feldman, and the rest (as they used to say in the first-season theme music to Gilligan’s Island) are thrown together, as with the WB‘s The Surreal Life. Of course, I got as much amusement from watching the closing credits of a recent rerun of SNL on Comedy Central, wherein Rob Lowe, Eminem, and Ralph Nader were standing in a row at the front of the stage. Any truly odd assortment of famous people is bound to be mildly entertaining, even if they’re just waving at TV cameras.

At this point, I can only wonder, what’s next? And how can I avoid watching it?

Duct Tape and Plastic Sheets?

Disclaimer: Since writing this rant, it has come to my attention that both Home Depot and MacGyver were mentioned in a Jay Leno monologue on this topic last week. I’m not sure what’s worse: having people think I ripped off Jay Leno, or having people know I didn’t rip off Jay Leno — I just came up with the same jokes.


Recently, for approximately the 574th time since September 11, 2001, the federal government announced that, in response to vague and highly-guarded “intelligence” of undisclosed (and hence almost inherently dubious) origin, our “national terror alert” status would again be raised from the level 3 “code yellow” to level 2 “code orange.” Judging by the public’s general apathy or utter unawareness of this change, I would be inclined to say that the terror alert status codes have lost all meaning, but that would imply that they had meaning in the first place.

This time things seem a bit more serious than usual, however. Security is being beefed up in public places, both prominent and ridiculously inconsequential. Police are carrying gas masks. And the government has sternly advised citizens to safeguard their homes and their families by stocking up on plastic sheeting and duct tape, to seal their windows and doors in the event of a biological or chemical attack.

Mmmmm… that’s goooood homeland security! Let me guess: In the Bush Administration’s modus operandi of stacking agency leadership posts with business executives, Tom Ridge’s assistant directors include former CEOs of plastics and adhesives manufacturers. This monolithic, Orwellian agency was created to protect the public from terrorist dangers, but when we’re actually faced with those dangers, the best they can come up with is a MacGyver-esque suggestion for us to do the job ourselves? Oh, and it’s an economic stimulus package, too… at least for our new “defensive sticky substances” industry!

I don’t mean to make light of what terrorists have done in the past, or of the potential for future action as bad as, or far worse than, what we’ve seen to date. But the thought of Americans by the millions responding to ill-defined dangers by racing to Home Depot to fight over rapidly dwindling supplies of these staples of modern ingenuity is, well, laughable.

Today we are confronted with a threat of unspeakable proportions, and yet the chance that any given one of us will actually succumb to such acts of terror is minuscule. Facing the remote-in-the-extreme odds of a horrible-in-the-extreme catastrophe, the government of the most powerful nation in the history of the planet tells its populace of hundreds of millions to defend itself with… duct tape and plastic sheets.

I am reminded of public service films produced at the height of the Cold War, showing school children responding in an orderly and disciplined fashion to the announcement that a nuclear attack is underway by kneeling under their desks and folding their hands over their heads.

I experienced those civil defense drills myself in elementary school during the dying days of the Cold War, the early 1980s. By then, we were no longer being led to believe that a Formica desktop and the feeble flesh and bones of our hands would protect us from the extreme heat and force of a nuclear blast, or from the subsequent radioactive fallout. Nuclear war was never even mentioned. I, at least, always believed that these drills were simply preparing us to deal with the inevitable eventuality of the school being flattened by a tornado — a far more present threat in the great wind-swept expanse of the American Midwest.

With the end of the Cold War, the monthly tests of air-raid sirens and the Emergency Broadcast System on TV and radio became a fading memory, and the omnipresent fear (and feeble means of personal self-defense) became almost-trite memories of a bygone day. Many of us spent most of the ’90s in a hazy delusion that a more “enlightened” time without war and mass violence was upon us, at least in America and much of Europe.

But now we’re back to constant fear — a slowly simmering, nagging feeling that at any moment, disaster, a disaster like none we’ve ever considered, could strike. We know the chance of that actually happening is fairly remote, and that gamble is what keeps us going.

Then something like this happens. When we’re inescapably presented with the futility of our efforts at safeguarding ourselves, the real danger we face becomes apparent.

The truth is, no matter how many billions of dollars the government spends on Homeland Security, no matter how much our civil liberties are eroded in the name of public safety, and no matter how many layers of plastic we duct tape to our windows, there is no way to guarantee safety.

Life is inherently risky, but in that risk comes the vitality, the urgency, that makes life worth living.

If we spend all of our time obsessing over how to protect ourselves from every nebulous threat that exists in the world, we lose no matter what. Even if we do fend off those daily threats, no one defeats old age in the end.

So stop fretting. Get out there and live.

And leave the plastic sheets and duct tape for me.

Dude, You’re Gettin’ Derivative!

By now it’s all over the news… Benjamin Curtis, better known as Steven*, the “Dell Dude,” was busted last night in Manhattan for attempting to buy pot. This, of course, is Big News, and is getting lots of well-deserved media attention.

But what I find to be an even bigger story is the way that so many of the news agencies, having classified this story for their “Oddly Enough” columns, are slapping incredibly lame plays on the Dell pitchman’s famous slogan into their headlines.

At 4:19 PM today, I did a search on Google News for this story, and 32 results came back. (Your results may vary, as Google’s news system is continually updated.) Out of those 32, only 4 did not have the word “dude” in their headlines, and many, in fact, went beyond simply referencing the “Dell Dude” and attempted a “witty” variation on “Dude, you’re gettin’ a Dell.” Let’s look at a few. (This ought to be interesting to see how long these agencies retain their news stories, as well. I apologize if any of the links below are dead, which I assume will start happening approximately 5 seconds after I post this rant.)

CBS News
Dude, You’re Under Arrest!

A weak effort, especially for a major news outlet like CBS. I guess Dan Rather is in charge of their humor. (No, I take that back… Dan Rather actually can be funny when he wants to. Let’s blame Andy Rooney.)

CNN
Dude, You’re Getting a Record

An improvement. It’s a more accurate play on the slogan than CBS’s craptacular attempt. Makes me think that Steven’s goin’ vintage and throwing out all of his CDs in favor of vinyl, though. Next, we’ll hear, “Dude, you’re gettin’ a Texas Instruments!”

WOKR-TV and WXXA and Baltimore Sun
Dude… You’re Busted!

At least three separate sources all coming up with this same lame effort! OK, the Sun actually used a comma instead of points of ellipsis. Way to stand out from the crowd, Jack Germond!

New York Daily News
NYC Cops Tell Dell Dude: You’re Getting Arrested!

CBS should learn from this one. It’s almost as lame as theirs, but at least it gets the cadence right (sort of). As an added bonus, it allows the reader to envision the cops gleefully slapping the handcuffs on the “dude” and delivering this line without missing a beat.

WNBC
Dude! Dell Pitchman Busted On Pot Charges

Not really an effort to incorporate the slogan, but this is one of the countless stories that gratuitously dropped the word “dude” into an otherwise-serious headline.

WDIV
Dude, Yer’ Gettin a Cell! Dell Dude Arrested

Yes, now this is the obvious choice. I am really quite surprised that more outlets haven’t picked up on this one; it’s got everything! Spot on with the cadence of the slogan and what would seem to be the natural, obvious pun. Bonus points for actually using “yer’,” even though I would dispute that apostrophe placement.

* Update, February 12, 2003: Not surprisingly, Dell has removed their Steven page. But I’ll keep the link in the first paragraph anyway, in case they, like, mellow out, dude. In the meantime, once again Google saves the day with its cached version of the page.

Japanese Video Game Insanity

Update May 23, 2007: It doesn’t appear to be exactly the same game, but it’s close enough… Taito is releasing a version of Turn It Around for the Nintendo DS!

“You can’t stop rounding the wheels…”

I’ll save the long, self-consciously witty set-up here. I have a lot of other stuff to cover. Right to the point: I have discovered the most insane Japanese video arcade game ever. It is called Turn it Around!! and is manufactured by Taito, the Japanese video game juggernaut that brought the world Space Invaders back in the late ’70s.

Turn it Around!!

In Turn it Around!! you play head-to-head with a companion through 20 wildly varied and occasionally incomprehensibly bizarre game rounds. I think ultimately each round is merely a pretext for cranking a big yellow wheel around and around as quickly as you can, but I’ll let you be the judge. Let’s have a look….

Round 1: Arkanoid

Round 1: Arkanoid

“Return the ball with the paddle to wipe out all the bricks!”

This whole fandango starts off deceptively tamely, with the classic Breakout-inspired Arkanoid. An unsuspecting gamer might come upon this and think, “Hey, I remember that game! I think I’ll give it a try!” They clear the screen, awaiting another round of brick-smashing fun, only to be presented with….

Round 2: Sherbet

Round 2: Sherbet

“Prepare 10 glass bowls of sherbet as quickly as possible!”

What the…? It is your job to dispense a tasty frozen desert into a glass bowl faster than your opponent. O… K… But never fear (OK, fear!), it gets far stranger….

Round 3: Potter's Wheel

Round 3: Potter’s Wheel

“Turn the potter’s wheel to work out pots!”

These oversized superimposed heads remind me of a particularly annoying commercial the Georgia Lottery is currently airing, wherein a suburban dumbass is fantasizing about riding in the rodeo, when in fact he is riding his lawn mower. It culminates in him roping a plastic deer lawn ornament. This round of Turn it Around!! looks almost as fun. At least the characters in the game seem to realize how stupid the whole enterprise is quickly becoming.

Round 4: Takoyaki Dumplings

Round 4: Takoyaki Dumplings

“Skillfully cook ‘Takoyaki’ dumplings!”

Now we’re talking! Apparently, Takoyaki preparation is a cross between baking muffins and the African bead game mancala, but incorporating scalpels and light-emitting, irradiated foodstuffs.

Round 5: Elevator

Round 5: Elevator

“Transport the customers to their requesting floors!”

I don’t really know what to make of this one… suffice to say, if the love child of Mega Man and one of the Powerpuff Girls is manually operating the elevator, I’m takin’ the stairs.

Round 6: The Safe

Round 6: The Safe

“Adjust the dial to open the safe!”

Would-be bank thieves take note: Playing this game will not help you master your craft, unless you limit yourself to banks that keep their money inside Easy-Bake ovens.

Round 7: Birdman

Round 7: Birdman

“Fly with the human power aircraft as far as possible!”

I’ll think of something funny for this eventually. Frankly, I’m feeling a bit shellshocked at this point.

Round 8: Crash the Robot

Round 8: Crash the Robot

“Destroy the giant robot!”

Watch out! The irradiated Takoyaki dumplings have congealed into a humanoid form and are attacking Tokyo! Can you save the populace in time?

Round 9: Camel Try

Round 9: Camel Try

“Skillfully carry the ball to the goal!”

This looks like a fairly straightforward game in the vein of Marble Madness. “Skillfully carry the ball to the goal,” they tell us. Doing things skillfully is obviously very important in Turn it Around!! There’s just one unanswered question here: WHY is this game called Camel Try??? What does that even mean? (OK, there are two unanswered questions. Maybe more. But that’s a start.)

Round 10: The Drunkard

Round 10: The Drunkard

“Take the drunken colleague to the railway staiton?” (sic)

Ah yes: In case it wasn’t already apparent for a variety of reasons that this game will never be seen in the United States, this one clinches it. Around here, killing people in the most violent ways imaginable is considered “family entertainment.” In Japan, beer is sold in vending machines on the street. Enough said. Frankly, I like Japan’s idea better.

Apparently in this game you not only have to steer your teetering, tipsy companion to the train station, but you have to help him resist the allure of the… er… “ladies of the night” as well. I can see all the Japanese parents now, fighting each other at the toy store to get the last copy of the GameCube version for little Yoshi to play at home.

Round 11: Golf

Round 11: Golf

“Timing and speed to hit the ball is important!”

After Saturday night’s drinking binge, there’s no better cure for that hangover than a nice, relaxing round of @!#?@! golf. I don’t know how that Japanese text in the golfer’s speech bubble translates into English, but I think it’s fairly close to what Q*Bert used to say.

Round 12: Grabbing Cash

Round 12: Grabbing Cash

“Skillfully catch the cash thrown down from the balloon!”

Here’s another round that simply would not work in the States. If some idiot in a hot air balloon is tossing money into the void, any red-blooded American would just grab a rocket launcher and blast ’em out of the sky. (Only in a video game, of course.)

Round 13: Fishing

Round 13: Fishing

“Operate the fish drag as instructed to catch the big fish!”

I’m really… trying… to think… of something… for… this… one…. Oh, come on. Who can possibly think about fishing when that deranged neckless lunatic awaits us in the next round?!

Round 14: Hammer Throw

Round 14: Hammer Throw

“Accumulate power to throw hammer as far as possible!”

OH… MY… GOD…!!!

The only thing I can think of is the old SNL skit where Phil Hartman is a weightlifter on steroids. He attempts to lift some absolutely insane amount of weight, and succeeds only in ripping both arms right off of his body. But that’s the fantasy world of TV, not the mind-blowing reality of modern video gaming. What would really happen is what we see here… the guy would just strain and strain… until every capillary in his face exploded simultaneously.

Then again, this is just a still frame from an animated video game, and maybe I’m interpreting it incorrectly. This could also be a recreation of the face-melting climax of Raiders of the Lost Ark.

Round 15: Parasol-Man

Round 15: Parasol-Man

“Get him out of the cave!”

Hmmm… a sidescrolling platform game. Yawn. Parasol? Whatever. OK, this is about as weird as anything else here, but it just doesn’t stand out! I can’t even think �of anything funny to say about it! Let’s move on…

Round 16: Sushi Bar

Round 16: Sushi Bar

“Serve such particular kind of sushi as the customers wish!”

Now we’re talking (again… the food ones seem to excite me most — maybe it’s lunch time)! It’s the Japanese take on the classic arcade game Root Beer Tapper (which I am sure was not root beer in Japan, if The Drunkard is any indication).

So, you’ve got an aspiring model with pupil-less eyes, like that creepy guy in Tom Petty’s “Running Down a Dream” video, you’ve got the Japanese dirty old man, who has just worked up a big sushi appetite groping women on the overcrowded bullet train, and you’ve got Buttchin Fauntleroy, in from Brussels for the day in his red velvet suit with frilly cravat. The big question, which one wants the squid roe, and which will have the yellowfin tuna. C’mon, quick! That stuff only has an 18-second shelf life!

Round 17: Swan Runner

Round 17: Swan Runner

“Turn aside obstacles and get him out of the cave!”

OK, you have to go through this tunnel, avoiding obstacles. I can accept that. But why do the obstacles include a bunch of bananas, surrounded by a mysterious PVC pipe force field? And why are you riding a swan? For the love of God, why are you riding a swan??? OK, clearly I am starting to take this whole enterprise a little too seriously.

Round 18: Pinch Hitter

Round 18: Pinch Hitter

“It’s now 2-down and bases are loaded. Be aggressive to make a big hit!”

Baseball. OK, I understand that. Quite possibly the common denominator between American and Japanese culture. (Well, that and Masaharu Morimoto.)

My confusion with this particular game is technical. Note that your player is a 3-D modeled (albeit poorly) polygonal object, but the umpire and other players are all bitmapped sprites. This is almost as visually jarring as Capillary Man in Round 14. OK, not really. But from a design and technical perspective, I just don’t get it. (This is the point where my computer nerdiness just gets in the way. I apologize. Please take a moment to ponder the next image as I beat Professor Douchebag Q. Poindexter into submission.)

Round 19: The Malicious Lord Proxy

Round 19: The Malicious Lord Proxy

“A regular scene in the historical plays. Intently round the wheels!”

The Taito web site describes the premise of this round as a “regular scene in the historical plays.” Now, granted, I know very little about either of the traditional Japanese forms of theater, Kabuki and Noh (other than their names, which I of course have just taken great pride in showing off), but I have to wonder how much of a role bikini-clad blondes play in the Japanese theatrical tradition. Whatever it takes to bring that enormous phallic symbol into action, I guess. (I know someone will be… er… intently rounding the wheels tonight.)

I am struggling to find a witty, eloquent, or even marginally-intelligent way to say this, but I can’t… damn, those guys are funny! (Although I will note with some unease that the guy in orange on the bottom looks a little like a Japanese Louie Anderson.) I like the name, too. “The Malicious Lord Proxy” is definitely not someone you’d want to cross. It’s a bit jarring to see the great cartoon-style design on the characters in this screenshot, and to contrast it to the godawful hack jobs they did in some of the other rounds. (I’ll spare you the unpleasantness of revisiting Round 14.)

Round 20: Skateboard

Round 20: Skateboard

“Play attractive performance!”

I’m spent. And I think the designers of the game were, too, by this round. The description on the Taito site is “play attractive performance.” I guess that pretty much wraps it all up. Or not.

All images of the Turn it Around!! video game on this page are copyright ©1999 Taito Corp. I claim no rights or responsibility for them whatsoever.