What’s the big deal with this iTunes DRM-free thing?

Zzzzzzz...OK, so I missed the keynote today — client meeting. Sounds like the client meeting (or just about anything else in the world) was preferable to the Jobs-less snoozefest of the Macworld keynote.

I’m still trying to make sense of the announcement about iTunes. Everything’s going iTunes Plus, DRM free, new pricing levels, and 3G (and, rumor has it, EDGE) downloads. I guess the new pricing levels are cool. At least the cheaper one — who would be excited about the opportunity to pay more? Besides Ned Flanders? And the 3G (and EDGE, if it’s true) downloads are also cool and overdue (you’ve been able to download apps under 10 MB over-the-air from day one of the App Store). But I don’t quite understand the hoopla over the DRM-free iTunes Plus tracks, or, more specifically, the criticisms over the “upgrade” charge.

Either the complainers, or I myself, don’t understand something. iTunes Plus has been DRM-free since it debuted. And upgrades, to music that is newly available as iTunes Plus, have always been 30 cents per song or 30% of the album price, again since the beginning. The only thing I can see that’s different is that Apple is now pushing to convert the remainder of the entire, expansive iTunes music offerings to all become available in the iTunes Plus format. But the nature of iTunes Plus itself has not changed at all. Am I wrong about this?

Ultimately, I suppose this might make me slightly more interested in buying music from the iTunes Store, which, a year or so ago was my #1 destination for music. But only if I absolutely can’t wait to buy a song from my computer. The availability of the song purchases directly from the iPhone is really the only thing iTunes has going for it now as far as I’m concerned, and it’s all about format. I went all Apple and re-ripped most of my music in AAC format back when I got my first iPod, because its quality is better at any given bitrate compared to MP3. But… it’s not MP3. Amazon MP3 is a great service, better prices and often a better selection than Apple’s, and because it uses MP3, you have a lot more options for how you use the music. In my case, it means I can burn MP3 CDs that will play in my XBOX 360 or my car stereo. Can’t do that with AAC, DRM’ed or not.

So, until Apple switches to MP3, which will… not… happen, I’ll stick with Amazon MP3 whenever possible.

My iTunes Plus upgrade optionsUpdate: I just went over to the iTunes Store to check out the status of my iTunes Plus upgrade opportunities. I’ve been upgrading my library as I went along since the feature debuted, so over time I’ve upgraded… I don’t know, maybe a total of a dozen albums. There are definitely more options available now (and I thought I read this wasn’t coming until April 1???). Not sure I want to bother upgrading all of these; some I’d be better off waiting, checking Amazon every day, and hoping they’ll eventually make them the $1.99 album of the day. Some, I’d prefer to deny ever having bought in the first place. (Steve Perry? Really?)

Of course, Apple only lets you upgrade all or nothing. Lame. (And yes, that’s how it’s been since the beginning… but the availability of “upgradeable” songs was an intermittent trickle and, probably, will continue to be over the next several months.

In the ’70s, even Monday Night Football was on drugs

I went to YouTube to seek out the classic opening sequence from ABC’s Monday Night Football that I remember from the late ’70s/early ’80s. Well… I remember the music. I didn’t remember the visuals, which is why I sought it out. I was looking for something akin to this (regrettably, the only clip I could find on YouTube featuring any of the “classic” MNF music in its original context):

And here’s one that I remembered upon seeing it, but hadn’t recalled before:

But what I wasn’t expecting to find was this — the version from 1973:

I’ve always been interested in design and logos, even when I was 6 (1980). So it’s cool, thanks to YouTube, to be able to step back in time and see these gone-but-not-forgotten visuals from television’s past. And once again, I am reminded that as crazy as the things I remember from my early childhood (say, from about 1978 to 1983) are compared to how they are today, just a few years earlier they were immeasurably weirder.

Now I don’t feel like such a dork for my “You have died of dysentery” t-shirt

oregontrailshirtYes, it’s true. My nostalgic love of Oregon Trail extends to, occasionally, wearing a shirt featuring the green, pixilated image of an ox team and covered wagon, bearing the message “You have died of dysentery.” If you don’t get the reference, you might as well die of dysentery, because I have no use for you. (Of course, you don’t need to get the reference if you’re reading this, because I just told you.)

OK, that’s a bit of an exaggeration. But one thing is clear: as much as I love Oregon Trail, I’m nowhere near as passionate about it as Michael Nelson Price. Sure, it’s a joke, but you have to know the game inside and out to write an article like the one he did for McSweeney’s.

RPM 2009 is coming…

I’m getting fired up for RPM 2009. This will be my second year participating, and once again I’ve got my concept all ready to go.

Recording (and, ideally, composition) is not to begin before the clock strikes midnight on February 1, so I’ve been devoting my attention to designing my cover art. At this point I have the front cover ready to go (pending the inevitable tinkering between now and February 28). Here it is!

Anagrammatic Pseudonyms cover

Bonus points for anyone who knows what city’s transit system this design is patterned after. And extra double secret points for anyone who can correctly determine why I chose the Interstate numbers that I did. (Welcome, road geeks! And yes, I know there’s no logical reason for an I-176 spur off of I-99. No points for that.)

SimCity for iPhone: ASOD (Advisor Screen of Death)

I was ecstatic when I discovered SimCity for iPhone. It is, without a doubt, the best “deep” game for the iPhone that I’ve encountered. (Stuff like Bejeweled is great too, but they’re in a completely different league.)

I have long been a fan of the SimCity series. I haven’t really played SimCity 4 much, mainly because it seems that with each new version, Maxis EA gives the Mac version less and less attention. Or, more accurately, they give MacKiev even less time and a stingier budget to do the port from the PC version. So, it’s bloated and sluggish and slow. But for me, SimCity 3000 was great, and that is the edition that was the basis for the iPhone version.

I love it. It is unbelievable that they could pull off something like this on the iPhone, but they did it. Mostly. It’s great, but it’s buggy.

The worst bug I’ve encountered, twice now, happens occasionally when clicking one of the advisor links in the news ticker at the bottom of the screen. What you get is… ugh… this:

Sim City Advisor Screen of Death (ASOD)

In the spirit of the classic Windows 95 BSOD, I’m calling this bug the ASOD: Advisor Screen of Death. I have no experience with iPhone programming, but I suspect that the text you see is the variable names or some kind of parsed placeholder text where the actual advisor message is supposed to appear. Unfortunately, not only is the text not being properly loaded, the actions for the buttons aren’t, either, meaning that once this appears, there’s no way to make it go away… at least, no way other than clicking the iPhone’s Home button, which does a fine job of returning you to the home screen… but it quits SimCity in the process, and if you hadn’t saved in, say, the entire amount of time you had just been playing the game, it can be incredibly frustrating.

So… if you like SimCity and you own an iPhone or iPod Touch, by all means, buy this game. You will enjoy it immensely. Just remember two things:

1. Save. Often.
2. Think twice. Skip advice. (Or at least approach your advisors through the “…” menu instead of the ticker.)

Update: A few other bugs, or at least flaws, I’ve noticed: the city’s population seems to fluctuate wildly from month to month, with no logical explanation; demand for the different zones seems to bear no relation whatsoever to the tax rates for those zones, but almost seems to just follow an arbitrary pattern of ebb and flow; and the budget numbers do not adjust month-to-month, making it really hard to track current revenue levels. Maybe this last one is the same in the computer version too, but the budget seems to require a lot more close attention on the iPhone.