SimCity for iPhone: ASOD (Advisor Screen of Death)

I was ecstatic when I discovered SimCity for iPhone. It is, without a doubt, the best “deep” game for the iPhone that I’ve encountered. (Stuff like Bejeweled is great too, but they’re in a completely different league.)

I have long been a fan of the SimCity series. I haven’t really played SimCity 4 much, mainly because it seems that with each new version, Maxis EA gives the Mac version less and less attention. Or, more accurately, they give MacKiev even less time and a stingier budget to do the port from the PC version. So, it’s bloated and sluggish and slow. But for me, SimCity 3000 was great, and that is the edition that was the basis for the iPhone version.

I love it. It is unbelievable that they could pull off something like this on the iPhone, but they did it. Mostly. It’s great, but it’s buggy.

The worst bug I’ve encountered, twice now, happens occasionally when clicking one of the advisor links in the news ticker at the bottom of the screen. What you get is… ugh… this:

Sim City Advisor Screen of Death (ASOD)

In the spirit of the classic Windows 95 BSOD, I’m calling this bug the ASOD: Advisor Screen of Death. I have no experience with iPhone programming, but I suspect that the text you see is the variable names or some kind of parsed placeholder text where the actual advisor message is supposed to appear. Unfortunately, not only is the text not being properly loaded, the actions for the buttons aren’t, either, meaning that once this appears, there’s no way to make it go away… at least, no way other than clicking the iPhone’s Home button, which does a fine job of returning you to the home screen… but it quits SimCity in the process, and if you hadn’t saved in, say, the entire amount of time you had just been playing the game, it can be incredibly frustrating.

So… if you like SimCity and you own an iPhone or iPod Touch, by all means, buy this game. You will enjoy it immensely. Just remember two things:

1. Save. Often.
2. Think twice. Skip advice. (Or at least approach your advisors through the “…” menu instead of the ticker.)

Update: A few other bugs, or at least flaws, I’ve noticed: the city’s population seems to fluctuate wildly from month to month, with no logical explanation; demand for the different zones seems to bear no relation whatsoever to the tax rates for those zones, but almost seems to just follow an arbitrary pattern of ebb and flow; and the budget numbers do not adjust month-to-month, making it really hard to track current revenue levels. Maybe this last one is the same in the computer version too, but the budget seems to require a lot more close attention on the iPhone.

A few thoughts on this whole Zune fiasco

In case you didn’t know (and why would you, since I’m sure you don’t own a Zune), there was a big problem on New Year’s Eve for 30 GB Zune owners (dubbed Z2K9), all of which apparently suffered a simultaneous failure on that day.

Apparently, a bug in a driver for that model caused it to choke on the 366th day of the year. In other words, the 30 GB Zune cannot comprehend the concept of a “leap year.”

According to Gizmodo, Microsoft’s official “fix” was simply to wait it out until January 1, 2009. Nice one. But this begs the question, glaringly omitted from the FAQ on Gizmodo, of what will happen to these Zunes on December 31, 2012, since there’s no mention of Microsoft actually attempting to eliminate the bug from the software. I have to assume Microsoft just expects all of these Zunes to have arrived at their eternal home in a landfill by then.

Another question omitted from the page: Who actually owns a Zune anyway?

Zune Tattoo

Oh… um… that is… what I meant to say was… uh… the Zune is… a… uh… a wonderful device and… um… I’m sure lots of people own them. (Can I go now?)

Introducing the Room 34 Forum!

This is really just an experiment at this point — a chance to try out bbPress, a new open source forum tool from the creators of WordPress, my favorite blog software.

So… if you’re a registered member of room34.com, you can jump right over to the Room 34 Forum and participate. If you’re not yet a member, you can register now and sign in instantly.

Now I’m really mad about the $23 parking!

Back at the beginning of the month, as I ranted about, I had to go to the Hennepin County Government Center to apply for a duplicate title for my car.

Joy of joys, through the ineptitude of various government agencies (and/or specific employees therein — and believe me, I want to believe in good, efficient government, so it pains me to have cause for criticism), I had to go back today to apply to have my application expedited (now? after 4 weeks?) because for whatever reason, it hasn’t been processed yet.

This time I did not park in the privately operated parking garage directly across from the government center. I parked in a city-operated garage right next to it. The two are physically connected. I had to walk approximately a total of 100 extra feet, indoors, as a result of this parking choice.

The city garage charges $1.50 per half hour. I was there for an hour and a half, so I paid $4.50. But if I had been there for three hours, as I was during my trip downtown at the beginning of this month, it would have cost $9. $9, instead of $23. So for the convenience of avoiding a few extra steps of walking, and the privilege of feeding your money into a talking machine (it’s the wave of the future!) instead of interacting with an actual human at the exit of the garage, the private company charges a premium of $14 for three hours of parking.

Maybe the government isn’t so bad after all.

Speaking of the government being bad or not, on the way to the car I saw one of my favorite old Skyway buskers — the guy who looks and sounds vaguely like a mustachioed José Feliciano. He was singing an original composition, “Let’s All Throw Our Shoes at the President.” Now that’s something I’d have paid $23 for.

A great video review of what makes the new Prince of Persia game so unique

A former coworker tipped me off to this video, originally posted here. It’s a video review of the author’s choice for “game of the year,” and it’s not what you might think.

Well, OK. I know you’ve read the title of this post. So yes, it’s probably exactly what you might think. He makes a compelling case for what is so unique and revolutionary about this game.

As I mentioned in a recent post, I got Prince of Persia from my parents for Christmas and have been playing it for the past few days. I’ve gradually been coming to realize on my own what this reviewer is talking about.

At first I was kind of shocked (and a little disappointed) when I realized that you couldn’t die in the game. Too easy! I thought. But I have had many game experiences in the past like what he describes, where if you screw up you have to start over at the beginning of the level. Extremely frustrating. With Prince of Persia, I was initially somewhat put off by the discovery of this “no death” policy, but as I played on I realized that the developers built in the proper challenges and rewards in other ways.

When you’re battling a boss for instance, when you do something that would have caused you to die in another game, in the few moments while you’re being rescued by the princess who accompanies you on the adventure, the boss regains some of its energy. So, in other words, you do still get “punished” — it will now take longer to beat the boss — but you’re never thrown completely out of the experience and forced to repeat your steps again and again until you just happen to get it right.

That’s the thing that’s really revolutionary about this game: it allows you to keep on with the necessary trial and error until you learn what to do, not in a pathetically easy way, but in a non-frustrating way. You still have to figure out what to do, and develop skill with certain maneuvers, or you’ll never get past certain obstacles. But unlike with other games that force you to go back to well before the point where you’re currently stuck, and then repeat several minutes of things you’ve already done, you can just keep at it until you get it right. Imagine having to do that “repeat several minutes” thing 10 or 15 times when you’re up against a challenge you’re particularly struggling with, and you’ll see why I’ve left so many games unfinished. And I’m an “experienced gamer!” Sort of.