I don’t have a good desk chair

I don’t have a good desk chair.

I can’t sit in my not-good desk chair for very long. It’s not really a desk chair, even, other than that it’s a chair, and it’s at my desk.

It’s just an $80 IKEA side chair, “walnut,” which I feel probably needs to be in quotes since it’s from IKEA. At least it is solid wood, not a hardened slurry of glue and sawdust covered in a “veneer” that’s actually just a paper sticker with wood grain printed on it. Which is a factual description of some IKEA furniture (that does exist in the house of a couple who are on the verge of 50). This chair is undoubtedly real wood.

But a wooden chair is not a good desk chair.

It is not a good desk chair even when it has a memory foam cushion on it. Not even when that memory foam cushion is on top of a silicone honeycomb cushion, although now we are getting somewhere. (But where is that? One of the Amazon reviews of the cushions praised its effectiveness in the wheelchair of its buyer’s nonagenarian grandfather.)

I don’t have a good desk chair.

But do I really want a good desk chair? Over the past year I have converted my workstation to a fully portable setup. I’ve worked with a laptop as my sole computer for over a decade, and now my second monitor is an iPad. I can bring my two-screen setup anywhere.

For years we’ve been told that sitting at a desk all day long shortens our lives. I hate sitting at a desk all day anyway. And years of working in offices, where someone else paid for the series of various “real” (and surely quite expensive) desk chairs I used, taught me that there is no such thing as a good desk chair, at least not for me.

I do not sit with perfect posture. I do not sit in one position. I do not sit back in my chair, so lumbar supports are pointless. Except when I do sit back in my chair, in which case I am usually sprawled low, and the lumbar supports are again pointless.

But sitting perfectly in a precision engineered desk chair all day is still sitting at a desk all day. And when you do that, YOU DIE.

I don’t want a good desk chair.

And I really don’t want a standing desk.

(Neither do my feet, especially during one of my bouts of plantar fasciitis, such as the one I’ve been enduring over the past month as I write this.)

I just want to move around.

I am self-employed, and I have a mobile workstation. So I spend part of the day in my not-good desk chair. I spend part of the day in a lounge chair (IKEA) in our bedroom, with my feet up and the laptop living up to its name. Or that midcentury modern chair (a rare splurge from West Elm) in the living room, again with my feet up and the laptop laptop. Or — now that the weather is finally nice — sitting under the big umbrella at the cafe table we have on our deck, as long as I can find the perfect spot where its metal mesh top is unwarped and my laptop doesn’t wobble with every keystroke. Or in one of the Adirondacks* on the deck, in the afternoon when they’re shaded. Or sometimes even standing (!) with my laptop on the countertop of the pass through between our kitchen and dining room.

I’ve got options that don’t involve a good desk chair.

If I had a good desk chair, I would feel compelled to use it all the time. And then… YOU DIE.


*That would be a molded plastic Adirondack, of course. From Target. We are in our late 40s and still nearly every piece of furniture we own is from either IKEA or Target.

Burnt Snow: a new EP available at Sidedown Audio

Room 34: Burnt SnowI am very pleased to announce today’s release of Burnt Snow, my latest EP, as part of the Sidedown Audio Bite Size EP series.

Sidedown Audio is a Chicago-based boutique record label that is the brainchild of the inimitable Joshua Wentz. I’ve gotten to know Josh since we “met” during the 2008 RPM Challenge, and I’m continually impressed with his talent, creativity and ambition.

The Sidedown Audio Bite Size EP series is a monthly set of 3-track EPs by independent musicians, with cover art by Josh, available for a limited time as $2 digital downloads. He’s got some great musicians contributing to the project and I’m pleased to be among them!

Burnt Snow was recorded in April and May 2009. The first track, “Imperfect Storm,” is a symphonic prog-style, 7-minute epic with sweeping guitar melodies and plenty of Mellotron. “It Isn’t What It Is” is a lighthearted funky jam with traces of the Red Hot Chili Peppers and some crazy synths. “At the End of the Day (Is the Night)” is a piece of Summers and Fripp-inspired minimalist electronica, with interlocking guitar lines and intriguing synth washes.

The EP is available exclusively from Sidedown Audio now through September. For two dollars you get all three tracks, a 3-page PDF booklet, and a few surprises. Check it out!

New Adventure Easter Egg Discovered!

Most loyal fans of the Atari 2600 game Adventure are well aware of the game’s famous “Easter egg” — if you bring an invisible dot to a certain screen and place another object in the same room, you can move through a barrier into a secret room with a self-congratulatory message from programmer Warren Robinett.

But few players of the game know that this is really just the first part of the Easter egg!

If you bring the enchanted chalice with you into the secret room (a gift for Mr. Robinett, to show your appreciation for his brilliant game), then proceed to the entrance of the white castle, you will see the rest of the Easter egg.

You see, Mr. Robinett’s motivation for the Easter eggs in this game stemmed from Atari’s reluctance to give its game designers adequate credit for their hard work. (After all, it was the designers of the games who were directly responsible for Atari’s financial success, but proportionate compensation for their efforts would’ve eaten into the corporate fatcats’ stock bonuses.)

It is widely known that Mr. Robinett was only paid his paltry salary of $22,000 in 1978 for designing Adventure, a game that went on to sell one million copies, thereby earning Atari $25,000,000. But as far as the public (and Atari’s management) was concerned, games were cranked out by mindless machines, not painstakingly crafted by computer programming geniuses who managed to pack elaborate and engaging game concepts into a meager 2 kilobytes of code.

It was this lack of respect and recognition that led some former Atari programmers to start their own company, Activision — the first third-party software maker. Every Activision game boldly proclaimed the designer’s name right on the cartridge label, as well as a photo and gameplay tips from the designer in the instruction manual.

But those unfortunate game designers back at Atari were left to find other ways to get their well-deserved recognition.* Many resorted to Easter eggs containing their names or initials, inspired by the bold work of Mr. Robinett.

And now, at last, you can see the full Easter egg from Adventure. While Atari’s executives laughed all the way to the bank in light of this game’s resounding success, Warren Robinett, game designer and computer genius, left Atari to pursue… other opportunities. And his dragons did as well.

Adventure White Castle

* Yes, I know Warren Robinett designed Adventure before Activision was founded, and he had already left Atari by then. But this entire article was all just a set-up for the visual joke anyway, so back off!