ST:TNG Treadmill Review #48: The Wounded

The Wounded
Season 4 Episode 12
Original airdate: January 26, 1991

Netflix Synopsis

Capt. Picard races against time to find out the facts behind a Cardassian commander’s claim that the Federation attacked one of their outposts.

My Brief Review

I’m not a fan of the Cardassians (or the Kardashians), and have never really gotten into DS9 because of them. (OK, it’s mostly because of the Ferengi, but the Cardassians are annoying too.) Nonetheless, this was a pretty good, suspenseful episode, well acted by all involved, and it was most likely pivotal in setting up the dynamic between the Federation and the Cardassians that carries over into DS9. (That actually makes me a little less enthusiastic about it, because I feel like it kind of only exists for that purpose.)

The best part of the episode is the complexity of the final scene. Picard has removed Captain Maxwell and staved off outright hostilities, but he makes it clear to the Cardassian captain that he knows they were lying about the activities on the outpost Maxwell attacked. So, even though Maxwell was wrong to start hostilities the way he did, he was right that the Cardassians were preparing for war. Kind of a no-win situation.

Memorable Moment

Watching the long-range sensor projection of the Federation ship Phoenix attacking two Cardassian ships looks like something I would have thought was a pretty rad video game back in 1991.

Crew Rando

There’s a new nobody ensign at the helm, but the real rando is Captain Maxwell from the Phoenix, played by Bob Gunton… the warden from The Shawshank Redemption! (3 years before Shawshank, of course.) As soon as I saw him I knew there would be trouble. He was perfect in the role.

Distance Rating: 2K

IMDb score: 8.2/10

#rpm12 day 6: A quick one

I have a busy work day ahead, so no time for a lengthy reflection today. Just a quick stock-taking of where I am at this point in the challenge:

5 days in
9 finished tracks (not yet mastered)
42:10

With every sound produced by my iPhone. Far out.

I even have the cover art, featuring a photo I took yesterday at the Minnesota Landscape Arboretum in Chanhassen. I never managed to find out what that crazy looking pink flower is called. If you know, illuminate me in the comments!

Japanese Video Game Insanity

Update May 23, 2007: It doesn’t appear to be exactly the same game, but it’s close enough… Taito is releasing a version of Turn It Around for the Nintendo DS!

“You can’t stop rounding the wheels…”

I’ll save the long, self-consciously witty set-up here. I have a lot of other stuff to cover. Right to the point: I have discovered the most insane Japanese video arcade game ever. It is called Turn it Around!! and is manufactured by Taito, the Japanese video game juggernaut that brought the world Space Invaders back in the late ’70s.

Turn it Around!!

In Turn it Around!! you play head-to-head with a companion through 20 wildly varied and occasionally incomprehensibly bizarre game rounds. I think ultimately each round is merely a pretext for cranking a big yellow wheel around and around as quickly as you can, but I’ll let you be the judge. Let’s have a look….

Round 1: Arkanoid

Round 1: Arkanoid

“Return the ball with the paddle to wipe out all the bricks!”

This whole fandango starts off deceptively tamely, with the classic Breakout-inspired Arkanoid. An unsuspecting gamer might come upon this and think, “Hey, I remember that game! I think I’ll give it a try!” They clear the screen, awaiting another round of brick-smashing fun, only to be presented with….

Round 2: Sherbet

Round 2: Sherbet

“Prepare 10 glass bowls of sherbet as quickly as possible!”

What the…? It is your job to dispense a tasty frozen desert into a glass bowl faster than your opponent. O… K… But never fear (OK, fear!), it gets far stranger….

Round 3: Potter's Wheel

Round 3: Potter’s Wheel

“Turn the potter’s wheel to work out pots!”

These oversized superimposed heads remind me of a particularly annoying commercial the Georgia Lottery is currently airing, wherein a suburban dumbass is fantasizing about riding in the rodeo, when in fact he is riding his lawn mower. It culminates in him roping a plastic deer lawn ornament. This round of Turn it Around!! looks almost as fun. At least the characters in the game seem to realize how stupid the whole enterprise is quickly becoming.

Round 4: Takoyaki Dumplings

Round 4: Takoyaki Dumplings

“Skillfully cook ‘Takoyaki’ dumplings!”

Now we’re talking! Apparently, Takoyaki preparation is a cross between baking muffins and the African bead game mancala, but incorporating scalpels and light-emitting, irradiated foodstuffs.

Round 5: Elevator

Round 5: Elevator

“Transport the customers to their requesting floors!”

I don’t really know what to make of this one… suffice to say, if the love child of Mega Man and one of the Powerpuff Girls is manually operating the elevator, I’m takin’ the stairs.

Round 6: The Safe

Round 6: The Safe

“Adjust the dial to open the safe!”

Would-be bank thieves take note: Playing this game will not help you master your craft, unless you limit yourself to banks that keep their money inside Easy-Bake ovens.

Round 7: Birdman

Round 7: Birdman

“Fly with the human power aircraft as far as possible!”

I’ll think of something funny for this eventually. Frankly, I’m feeling a bit shellshocked at this point.

Round 8: Crash the Robot

Round 8: Crash the Robot

“Destroy the giant robot!”

Watch out! The irradiated Takoyaki dumplings have congealed into a humanoid form and are attacking Tokyo! Can you save the populace in time?

Round 9: Camel Try

Round 9: Camel Try

“Skillfully carry the ball to the goal!”

This looks like a fairly straightforward game in the vein of Marble Madness. “Skillfully carry the ball to the goal,” they tell us. Doing things skillfully is obviously very important in Turn it Around!! There’s just one unanswered question here: WHY is this game called Camel Try??? What does that even mean? (OK, there are two unanswered questions. Maybe more. But that’s a start.)

Round 10: The Drunkard

Round 10: The Drunkard

“Take the drunken colleague to the railway staiton?” (sic)

Ah yes: In case it wasn’t already apparent for a variety of reasons that this game will never be seen in the United States, this one clinches it. Around here, killing people in the most violent ways imaginable is considered “family entertainment.” In Japan, beer is sold in vending machines on the street. Enough said. Frankly, I like Japan’s idea better.

Apparently in this game you not only have to steer your teetering, tipsy companion to the train station, but you have to help him resist the allure of the… er… “ladies of the night” as well. I can see all the Japanese parents now, fighting each other at the toy store to get the last copy of the GameCube version for little Yoshi to play at home.

Round 11: Golf

Round 11: Golf

“Timing and speed to hit the ball is important!”

After Saturday night’s drinking binge, there’s no better cure for that hangover than a nice, relaxing round of @!#?@! golf. I don’t know how that Japanese text in the golfer’s speech bubble translates into English, but I think it’s fairly close to what Q*Bert used to say.

Round 12: Grabbing Cash

Round 12: Grabbing Cash

“Skillfully catch the cash thrown down from the balloon!”

Here’s another round that simply would not work in the States. If some idiot in a hot air balloon is tossing money into the void, any red-blooded American would just grab a rocket launcher and blast ’em out of the sky. (Only in a video game, of course.)

Round 13: Fishing

Round 13: Fishing

“Operate the fish drag as instructed to catch the big fish!”

I’m really… trying… to think… of something… for… this… one…. Oh, come on. Who can possibly think about fishing when that deranged neckless lunatic awaits us in the next round?!

Round 14: Hammer Throw

Round 14: Hammer Throw

“Accumulate power to throw hammer as far as possible!”

OH… MY… GOD…!!!

The only thing I can think of is the old SNL skit where Phil Hartman is a weightlifter on steroids. He attempts to lift some absolutely insane amount of weight, and succeeds only in ripping both arms right off of his body. But that’s the fantasy world of TV, not the mind-blowing reality of modern video gaming. What would really happen is what we see here… the guy would just strain and strain… until every capillary in his face exploded simultaneously.

Then again, this is just a still frame from an animated video game, and maybe I’m interpreting it incorrectly. This could also be a recreation of the face-melting climax of Raiders of the Lost Ark.

Round 15: Parasol-Man

Round 15: Parasol-Man

“Get him out of the cave!”

Hmmm… a sidescrolling platform game. Yawn. Parasol? Whatever. OK, this is about as weird as anything else here, but it just doesn’t stand out! I can’t even think �of anything funny to say about it! Let’s move on…

Round 16: Sushi Bar

Round 16: Sushi Bar

“Serve such particular kind of sushi as the customers wish!”

Now we’re talking (again… the food ones seem to excite me most — maybe it’s lunch time)! It’s the Japanese take on the classic arcade game Root Beer Tapper (which I am sure was not root beer in Japan, if The Drunkard is any indication).

So, you’ve got an aspiring model with pupil-less eyes, like that creepy guy in Tom Petty’s “Running Down a Dream” video, you’ve got the Japanese dirty old man, who has just worked up a big sushi appetite groping women on the overcrowded bullet train, and you’ve got Buttchin Fauntleroy, in from Brussels for the day in his red velvet suit with frilly cravat. The big question, which one wants the squid roe, and which will have the yellowfin tuna. C’mon, quick! That stuff only has an 18-second shelf life!

Round 17: Swan Runner

Round 17: Swan Runner

“Turn aside obstacles and get him out of the cave!”

OK, you have to go through this tunnel, avoiding obstacles. I can accept that. But why do the obstacles include a bunch of bananas, surrounded by a mysterious PVC pipe force field? And why are you riding a swan? For the love of God, why are you riding a swan??? OK, clearly I am starting to take this whole enterprise a little too seriously.

Round 18: Pinch Hitter

Round 18: Pinch Hitter

“It’s now 2-down and bases are loaded. Be aggressive to make a big hit!”

Baseball. OK, I understand that. Quite possibly the common denominator between American and Japanese culture. (Well, that and Masaharu Morimoto.)

My confusion with this particular game is technical. Note that your player is a 3-D modeled (albeit poorly) polygonal object, but the umpire and other players are all bitmapped sprites. This is almost as visually jarring as Capillary Man in Round 14. OK, not really. But from a design and technical perspective, I just don’t get it. (This is the point where my computer nerdiness just gets in the way. I apologize. Please take a moment to ponder the next image as I beat Professor Douchebag Q. Poindexter into submission.)

Round 19: The Malicious Lord Proxy

Round 19: The Malicious Lord Proxy

“A regular scene in the historical plays. Intently round the wheels!”

The Taito web site describes the premise of this round as a “regular scene in the historical plays.” Now, granted, I know very little about either of the traditional Japanese forms of theater, Kabuki and Noh (other than their names, which I of course have just taken great pride in showing off), but I have to wonder how much of a role bikini-clad blondes play in the Japanese theatrical tradition. Whatever it takes to bring that enormous phallic symbol into action, I guess. (I know someone will be… er… intently rounding the wheels tonight.)

I am struggling to find a witty, eloquent, or even marginally-intelligent way to say this, but I can’t… damn, those guys are funny! (Although I will note with some unease that the guy in orange on the bottom looks a little like a Japanese Louie Anderson.) I like the name, too. “The Malicious Lord Proxy” is definitely not someone you’d want to cross. It’s a bit jarring to see the great cartoon-style design on the characters in this screenshot, and to contrast it to the godawful hack jobs they did in some of the other rounds. (I’ll spare you the unpleasantness of revisiting Round 14.)

Round 20: Skateboard

Round 20: Skateboard

“Play attractive performance!”

I’m spent. And I think the designers of the game were, too, by this round. The description on the Taito site is “play attractive performance.” I guess that pretty much wraps it all up. Or not.

All images of the Turn it Around!! video game on this page are copyright ©1999 Taito Corp. I claim no rights or responsibility for them whatsoever.