Something has to give in your life to be this good at Super Metroid

I didn’t play many console video games between outgrowing my Atari 2600 in high school (while I would visit friends’ houses for regular reminders of how much I sucked at newer games on their NESes) and getting my GameCube in 2003, but since then I’ve had a bit of a renaissance and am a lot better at these games than I used to be.

But I will never be great at Super Metroid. In particular, I cannot for the life of me get the timing right for wall jumps in that game. I’ve been able to do them on occasion, but it’s just been luck.

Now my son is playing it (on the Wii) and he seems to be drawn like a magnet to the spot where you have to wall jump to get out of a deep shaft. (The spot where the native creatures “teach” you the wall jump.) And then he wants me to help him. Good luck with that!

I decided to try to research what the trick is. I got some leads, but I still doubt I’ll master it. And there is no way that I’ll ever be able to do a 32-minute speed run like in the following video. Of course, wall jumps are all over it. (I can’t even begin to imagine how to do the wall jump against a single wall. I didn’t even realize it was possible until I saw this!)

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