66: The Mother Road

Anyone who follows this blog and/or my musical (mis)adventures (and bothers to remember any of it all) may recall that back in January I recorded a 21-minute prog rock suite called 66. If you don’t remember, it’s available in its entirety, both as 10 individual tracks and the complete suite, on my music site.

As usual, I’ve spent a ton of time listening to 66 since I recorded it. If my iTunes play count is to be believed, it’s somewhere in the range of 130 times, but I suspect it’s actually much higher than that, with different versions (the 24-bit version, the 16-bit CD version, the MP3 version), some of which I no longer keep on my computer, plus listening in the car and elsewhere that may not have been logged. The point is, I’ve literally spent days listening to this thing since I recorded it 6 months ago. And, not surprisingly, I eventually started to notice things I was unhappy with.

The most significant issue I had was with the drum sound. I don’t really play drums. (Well, OK, I do play drums, but I don’t really play drums.) The drum tracks are MIDI software instruments, part of GarageBand. I played the drum parts on my keyboard, looped them, tinkered with them endlessly in the track editor, and eventually arrived at an end result. But there were two problems: 1) they were too repetitive, and 2) they sounded plastic. The issues went beyond the drums, but they were my main source of frustration with what I had created.

I’ve been considering putting together a 3-track prog rock album this year called 3, in the format of the Yes albums Close to the Edge and Relayer. That would be one “side-long” track, followed by two “half-side” tracks. In other words, the first track should be around 20 minutes long, and the other two should be about 8-12 minutes each. I already have tracks 1 and 2: track 1 is the 66 suite, of course, retitled for these purposes as “66 (The Mother Road).” Track 2 is the final track of my improvised RPM Challenge album from February, 222, known originally as “All Together Now” but to be retitled “222 (All Together Now).” The final track hasn’t been written yet, and I don’t know what it will be like, other than that it will be about 10 minutes long and its title will be in the form of “Number (Three Parenthetical Words).” A hackneyed concept, I suppose, but that’s how I roll.

Anyway, since I’m repackaging two existing tracks for this album, it also gives me an opportunity to remix them (and, to some extent, to reworking them even more deeply, in that nether region between remixing and re-recording, which I am not doing).

First up was a remix of 66, which I undertook over the past couple of days. I changed the drum sound I was using from “Pop Kit” to “Rock Kit,” did some serious EQ, tinkered a ton with the reverb to make them sound more “live,” and also rearranged some of the notes in the editor to make the parts a bit more varied and interesting. I also reworked the EQ on the electric bass, as it sounded thin and plastic before, too. And while I was at it I made adjustments to the reverb settings on the guitar and Mellotron parts, and I also removed an 8-measure section of the final part, to eliminate some unnecessary repetition.

The end result then went through my new mastering process, which I think does a better job of beefing up the sound without completely squashing the dynamic range. And now, I present it to you. Enjoy!

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Comments

  1. kosh says:

    I hear a big improvement over the previous version.

    Here are a few suggestions I have for drums, maybe you already do them. One, if Garage band has a “Humanize” mode for quantizing, this can be good sometimes sometimes not. Second varying the levels/intensity of the hits, specifically the snare. When there are sections of repetitive beats after a short bit you start to notice that the hits are exactly the same. Third you mentioned some things in the article, reverbs, trying different kits, and EQ. I also noticed the panning is pretty awesome in the mix.

    Once again I wish I had the time to write and mix my own songs the amount you do. I spend my time jammin’ and recording with the bands I play in. Both are working on albums that are over 3 years now. With the Good Commies we decided to put out four 2 song EP’s. Which gives us a chance to do more art and put some of the more finished songs out sooner. I think we would have had some of this stuff done earlier but we had a couple of restarts in this project. One was a hardware issue, the second was our move from Garageband to Logic. I would suggest you do the same if you can afford it. It has way more features. It is a little harder to use, but I’m sure you would have no problem with it.

    The second band I am playing in (DueNorth) started recording 2-3 years ago and tons of stuff came up so we haven’t finished it. We have a friend recording that one and mixing it for us. I would say we are about 3/4 of the way done with that. In the meantime we played a backyard gig, not as cool as Hamstock, and we have a gig at Dusty’s in Northeast on Aug. 10th. I’ll have to pull out the old Hamstock Surveillance Cam video sometime.

    I would still love to finish the sutff started over 10 years ago with Frank, Paul, and you, but Frank has rerecorded a bunch of that stuff, so we’ll see. My plate is kinda full.

  2. room34.com says:

    Thanks for the comments!

    Regarding drums in GarageBand: It doesn’t have a “humanize” feature, but actually kind of the reverse. I’m not programming the drum parts; I’m playing them on a MIDI keyboard. The results are, of course (because it’s me), fairly sloppy, but GarageBand has a slider that allows you to partially correct your timing, from 0% to 100% (and you can pick whether it corrects against 1/4, 1/8, 1/8 triplet, or 1/16 notes). Also, since the keyboard is touch-sensitive, the strength of each hit does vary slightly.

    Unfortunately I probably undermine the “humanity” of the drum parts by tightening the timing too much (which I sort of have to do to compensate for how “off” I am a lot of the time) — I usually adjust the drums to 85% — and also by the fact that I’m usually pounding the keyboard so hard, especially when I play drum parts, that it’s maxing out the velocity at 127 on a lot of the beats. I tend to make some adjustments to counteract that.

    So, ultimately, I guess what it comes down to is that I am trying to do the exact things you’re describing to make the drums sound “real,” along with adjusting EQ and reverb very carefully, but at the same time, I have an appreciation for the “perfect” sounding live drum aesthetic of albums like Steely Dan’s Aja that makes me want them to still sound a little robotic, just not synthesized.

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